The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I might be, if there's something suitable. How balanced is Dictator? It sure isn't historically very accurate. Other suggestions are Kestrel's Mars scenario and my Congo.
Tecumseh's Village, Home of Fine Civilization Scenarios
I was thinking along the lines of dictator as well. But I think we should compile a list of historical inaccuracies about the scenario and submit it to the author and get him to update it. Prehaps he will play with us too?
Techumseh, I need to check out your Congo scenario. BTW, weren't you working on a Bismarck and/or Russian Revolution scenario(s) for ToT?
One option is also Michael Daumen's The Great Game.
Dictator needs editing before we can play in my opinion too: events (too much unitcreation) and starting situation (at least Tripoli and Benghazi from British to Italy and India from China to British).
What about your Europe in Flames, Mike? Would it be a good multiplayer game? Looking at the selection of historical scenarios (I assume fictional sci-fi ones are out), I see some others to consider. How about Alex Mor's "Hispanolia"? Kull's "Seeds of Greatness" would be fabulous, except it has a different Events file for each civ. The "Great Game" is basically a two player game - Russia vs. Britain. Other civs wouldn't be fun.
I stopped working on my Bismark scenario "Blood and Iron" about a year ago, though I will finish it someday. I'm almost finished "Red October", but it's only playable as the Bolsheviks, so you wouldn't like it, MJ! Oh wait! It does have a role for Bela Kun. He was Hungarian, right?
Tecumseh's Village, Home of Fine Civilization Scenarios
Marko, I agree with you about Hispanola. About the bug, Xin Yu developed a program to fix that bug called "lazy civ."
We really need design contest for ToT PBEM scenarios!
Agreed. One reason I started this thread was to test if ther were enough interest in ToT PBEM to justify the creation of a scenario. I did voice my opinion in the contest thread, but everyone ended up agreeing on a timeframe that I am not too interested in at the moment. I'm wanting to create a scenario about Europe and the Middle East around 1100AD, but I think I'd need help with that.
Techumseh, Europe in Flames is not good for PBEM. It was designed for single player and I would have to spend a lot of time to fix events and balance everything else out. Frankly, I'm too lazy to do that right now. If we don't get a fix on Dictator we should play Congo. I'm going to download it and check it out.
If we play Congo, I'll take Uganda. I have a few questions, though. There are 2 scenario files in Congo, which one to take? And is it balanced for multiplayer? And what about victory conditions? Do we play as opposite alliances or everything is free?
Originally posted by Marko
If we play Congo, I'll take Uganda. I have a few questions, though. There are 2 scenario files in Congo, which one to take? And is it balanced for multiplayer? And what about victory conditions? Do we play as opposite alliances or everything is free?
I would say Congo[R]. This has a weaker Rwanda and a stronger Congo. I don't know if it's blanced for multiplayer or not. Each country is playable though.
As for victory conditions, I noticed a problem. There are no 3 point objective cities allowed in ToT and I removed them proir to conversion. But I didn't make those cities objectives again. Would people agree to let me have this week to produce a balanced multiplayer version? I'll adjust forces and simpify events, as well as redefine the victory conditions. Let me know.
Tecumseh's Village, Home of Fine Civilization Scenarios
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