Originally posted by broman
Another big difference between MP en PBEM scenarios in my eyes is the use of diplomacy. This is much more limited in PBEM games.
Should the scenario concerning diplomacy be designed for PBEM or for MP, which creates more oppertunities and is more fun in my opinion. For instance allied sides are variabele, technology is transferable and 'real' negotiations are possible instead of negotiating with the AI.
Another big difference between MP en PBEM scenarios in my eyes is the use of diplomacy. This is much more limited in PBEM games.
Should the scenario concerning diplomacy be designed for PBEM or for MP, which creates more oppertunities and is more fun in my opinion. For instance allied sides are variabele, technology is transferable and 'real' negotiations are possible instead of negotiating with the AI.
Diplomacy is much more advanced in PBEMs than it is in normal games and normal MP as well.
Look at the AOW game (the original one) while only about 1/3 of the diplomacy is visible in the thread it should be evident that diplomacy is a very powerfull tool.
You can place tolls on rivers, passages, straits.
You can guarantee the security of minor nations (be this a barbarian state or a real civ).
You can have rights of passage treaties, issue loans, have peace treaties that actually work like real life peace treaties (that is, territory and money changes hands in exchange for the peace), etc.
Really the only limiting thing there is is the imagination of the humans involved, the humans signs treaties, then these treaties are conducted with the AI, or when the situation demands it, both players get online and conduct the diplomacy that way.
In some pbems I've been in we have even created text documents for treaties, with clauses and all (one of them is attached bellow).
This kind of thing does not happen when you are playing online MP (due to lack of time).
In addition the psycological aspects are a lot more important in pbems.
Blockades, bomb runs, raids, etc have a much more significant impact when you have no idea of the other players forces...
Finally I have a question concerning the design of a scenario in general. What kind of items can't be adjusted anymore when you actually start building cities, units ect. The reason for this question is that I started building, but then discovered that I couldn't change countries names, flag colors etc . So that I don't run into the same problem again,
EDIT: replaced attachement with a better example.
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