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  • #76
    Here's the new F4U Corsair. I'd say its quite an improvement
    Attached Files

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    • #77
      It looks good. Only one thing: I think the fuselage behind the cockpit to the tail wings shoud be shorter slightly.
      Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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      • #78
        ...Or perhaps move the wings and cockpit back a pixel or two. Pretty sure I read that this plane wasn't used on carriers initially because pilots couldn't see around its nose very well. Keep up the good work!
        El Aurens v2 Beta!

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        • #79
          How about now?
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          • #80
            Ok I did a little more touching up
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            • #81
              Must tweak the corsair!
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              • #82
                Next on the menu is the Ki-21 Sally. I'm going to try and beat nemo's old incarnation.

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                • #83
                  Now the F4U is perfect! Good luck on the sally!
                  Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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                  • #84
                    Ok. I've done an inventory on the number of units running around in my game and I've got 1,279 units on the maps so far. This gives me about eight hundred units leeway for the United States entering the war (who have 187 units now). The Chinese have a whopping 697 units compared to Japan's combined strength of 386.

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                    • #85
                      Imagine my embarassment when I discovered I had been using the Ki-67 Peggy as a Ki-21 Sally. It's a good thing I decided to draw one

                      I seem to remember something about being too lazy to draw it originally and then using the Ki-67

                      In any case, I give you Ki-21!
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                      • #86
                        I may have just discovered a way using CSPL to not only get rid of the Hotseat that this game is stuck using, but be able to simultaneously (practically) move both the IJN and IJA forces.

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                        • #87
                          Well it was worth a shot. I was able to get the civs to switch back and forth, but the problem was that the turned advanced at the same time, and that just would not do.

                          I tried setting multiple single players, which just got messy with the information screens' delivery.

                          So we're stuck with hotseat

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                          • #88
                            What's the problem with hotseat?
                            Tecumseh's Village, Home of Fine Civilization Scenarios

                            www.tecumseh.150m.com

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                            • #89
                              It doesn't show computer moves

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                              • #90
                                right!
                                Tecumseh's Village, Home of Fine Civilization Scenarios

                                www.tecumseh.150m.com

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