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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It is confirmed that we have no separete rules.txt
But I was misstaken I dont think they have said that we have events, but I am pretty sure that they havent said anything about them not being there (there has been lots of speculations ofcourse but...) why would they be so stupid as to not include events?
Edit:
I remember Dan saying (on the topic of scripting language) that we dont have a scripting language (which would controll the AI) but we do have a macro language (events).
Originally posted by Henrik
why would they be so stupid as to not include events?
So they can then release a scenario editior and make even more money (multiplayer anyone?)
It seems that the general belief on the Civ 3 board is that there'll be events, and heaps of other editing tools though
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
IMHO, the descision to make a cool scenario editor, then cut out the events will probably be short sighted...... Ah well, we still have time to use Civ2's soft mallable clay in lieu of nifty tools that we shall never use.
This is what I said in Civ3-General about this subject...
I would say that the events.txt file in Civ2 is fairly rudimentary, primarily focusing on the if...then clause. This, imo, is not a scripting language that Locustus has been talking about (coming from CtP) where it has more of a structured programming syntax. Without any evidence, I fully expect that something like the events.txt file will be there in Civ3 because even the most basic Civ2 scenarios had to have some triggers just to do something simple as displaying a message based on an action. If they put in something like, if city x is captured then display message, then we can run with that to create much more elaborate events. Besides, didn't Dan say that everything in Civ2 to create scenarios is in Civ3 and much more?
If ... then ... else statements would be very nice
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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