I've come to think that one of the inadequacies of scenario building is a hampered ability to evoke emotions. Now, I'm not talking about the satisfaction one gets from completing, say, Red Front, nor do I mean frustration from an overly easy, uninspired scenario with nothing but grassland on the map. I mean things like dread, embarrassment, etc. (As a rule, humour is not included in this list; wherever there is text, laughter can be induced by someone with a sharp-enough mind.) The limited and somewhat clunky nature of the game engine isn't the best thing for an emotional impact.
I would like to be proven wrong.
Basically, this was a verbose way of asking if anyone knows of a scenario that does such a thing. Specifically, I am looking for a game that is scary. I ask because I don't think that the scenario I am developing (based on the Resident Evil franchise) will be spooky enough. I have a few good ideas, but it's not enough. So, if anyone could direct me to a scenario that would be useful, I'd very much appreciate it.
P.S. In the first paragraph I spelled the word "humor" with a "U" after the "O." I don't actually spell the word that way, but I just read a long essay on the Internet that was written by a British person and the extra "U" thing is stuck in my head. Those wacky Brits!
I would like to be proven wrong.
Basically, this was a verbose way of asking if anyone knows of a scenario that does such a thing. Specifically, I am looking for a game that is scary. I ask because I don't think that the scenario I am developing (based on the Resident Evil franchise) will be spooky enough. I have a few good ideas, but it's not enough. So, if anyone could direct me to a scenario that would be useful, I'd very much appreciate it.
P.S. In the first paragraph I spelled the word "humor" with a "U" after the "O." I don't actually spell the word that way, but I just read a long essay on the Internet that was written by a British person and the extra "U" thing is stuck in my head. Those wacky Brits!
Comment