The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Which civs should be human controlled?
The readme (made by thunderfall) says that all three brittish civs should be human controlled, but thats obviusly not the case as the intro text says that the brittish army is AI controlled, which civ apart from the RAF should be controlled by me (if any)?
a) Empty small cities.
b) Rush build 3.7mms in big cities (and also nearby cities and move them to big cities). Each big city should have at least 10 3.7mms fortified.
c) Disband spitfires and completed parts to build Sqn19 and Sqn303. This way each turn you'll have two super planes. Do not build other planes.
d) have a bleiheim on top of each Radar station and use Ctol-N to end your turn so the planes don't crash (I did this to save time. Otherwise I needed to rush build a plane and sent it out to stations 1, 2, 3, then let it crash -- time it so not all of your planes run out of gas at the same turn. Cost some money but should not be crucial).
e) Eastleigh has some completed parts. Move them to the Sqn303 city immediately.
f) Kill the German Aces at all cost.
g) sell most improvements. If you hire an entertainer in a size 4 city, you don't need any improvements.
The ReadMe was my doing i wasn't sure (not remembering what nemo first told me) what civs to play as, so i thought of Second Front and guessed that Nemo wanted all British Civs to be played as. I guess now I'll fix it today.
Originally posted by Paul Hanson
That`s odd...the version I have on my hard disk has the scenario as an .scn file.
Hmm.. It's called Blitz.hot.scn
I am on a mac so extension doesn't make any difference to me, I was just wondering if I was supposed to play one or more civs (the name got me suspicious).
the blitz.hot.scn doesn´t make any difference to me either (and I have MGE) but its use could be what Grothgar said
so you cant cheat
that could be it
what is the purpose of the scn??
I have a version without a readme so I´ll download the new version, I was a little confused at first with all those units and cities
Originally posted by Shaka Naldur
what is the purpose of the scn??
You keep your special units alive: generals in the 3 HQs, super marine, factory, etc. After part 4 you also need to protect other British civs' special units, like the parliment of London (Luftwaffe will not be at war with them at first).
Germany will get a tech for each of the above killed. Operation Sealion will launch if Germany gets enough techs. House rule is that you cannot disband those special units.
If you have successfully protected your special units, then you'll have a chance to counter attack (i.e., send bombers to France) in the last part.
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