Why ? They were extracts from Russian newspapers to give a bit the sense of what the Russian people felt like in September 1914.
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Allies, October 1914:
Along the front only rare scirmishes here and there. But main events happened on the North Sea near the coast of Netherland. Here the united forces of Grand Fleet and Channel Fleet under the command of admiral John Rushwort Jellicoe met the German Hochseeflotte under admiral F. von Ingenohl.
British First Sealord Winston Churchill expected arrival of German fleet to the Netherlands to support offensive toward Dunkerque and Calais. So the big effort was put for preparations last month.
During the first phase of the battle our battleships and cruisers got valuable battle experiences attacking German submarines and ground forces before engaging cruisers and battleships. At the same time destroyers fought with enemy destroyers to clear the way for capital ships.
The second phase of the battle, confrontation between battleships and cruisers was hopeless for germans. Their unexperienced crews were not mostly a match for Royal Navy.
Allied fleet achieved complete victory in the biggest naval battle in history but with high cost. Grand Fleet's flagship Iron Duke is the only ship without serious damage.
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Well, if poems were guns, you'd be in Berlin by now!
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Hey guys, have you noticed that sometimes the computer moves your units that you've already moved? I started this turn and found units in open spaces I'd never move them. I just finished the German turn and started the Austrian turn and found many units in strange places as well. Do you get the same problems? Any way to stop the computer from screwing you over like this?
Here is the reports from the German Military:
The Battle of Jutland has proven to be a disastor for the fatherland. No retaliation against the Royal Navy has been made. The Kaiser promises revenge for the lost sailors and ships, as the developement of Zeppelins nears completion.
Ground forces on the Western Front initiated no battles.
Ground forces in the East reached Brest-Livosk. Casualties included a couple German Divisions and a Cavalry unit.
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"There is no more illustrious history than the history of the Magyar Nation... The whole civilized world is indebted to Magyarland for its historic deeds."
-Theodore Roosevelt, to the Hungarian Parliament,
April 2, 1910
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Yes, they do move units. I just tested it out. I finished the Austrian turn, and loaded the German turn. I was attacked by Russia and the Allies (instead of sending the game to you guys) and when it was my turn I found some strange things. 1)before I ended the turn as the Germans, Antwerp had over 10 divisions fortified inside. It was only attacked by 1 allied battleship which was destroyed. When it was my turn again, it had around 5 units in it.
2)On the new turn, I see divisions in forests near my railroads in the middle of nowhere. I know for a fact I did not move them here. Why would I put a conscript on a forest near Prague?
3)I know that my strategy around Memel is to hold the city on the defensive, yet i when it was my turn again, a conscript of mine was outside the city near your Russian trench.
4) I am having the same problem with the Austrians.
This definetly is a problem for me. I have a question. Do you have "always wait at end of turn" turned on? I do. Could that be the problem? Also, I realized that I needed to set my password again, because when I loaded the game I got from marco it didn't ask for my password. I could even access the other civilizations, except the Russians which required a password. This is very odd...
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Before ending turn hit Cntrl+N. It looks like nothing happens but it REALLY end your turn and must avoid that computer takes over your civ between turns.
Actually I myself haven't test it but learned from Xin Yu.
Are there any of my soldiers in no-man-land beginning of your turn? There must be none.
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Yo fellas,
Yeah, this is a big problem if you don't finish your turn properly. I think this both happened to you Marko and the Soviet player VietMinh in the first 2194 PBEM. This allows for mass slaughter in a fighter ridden game like that, not so bad in a slower moving WWI game, but still sucks. It'll screw with well planned attacks and defenses by putting tons of your units in useless spaces outside your cities.
What I do is after I've moved all the units that I want, I select a fortified unit deep within my territory. Then I go to the Orders menu and select the Cntrl-N on the pulldown menu. It is labeled End Turn.
It will not work unless there is a unit that currently has movement left in him selected at the time of the command. The computer uses the movement points that are left in any of your fortified units.
See how that works.
Good luck!
FMK
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I am the Ukrainian Anti-Pope!
Automatic Kleshnikov 2001
[This message has been edited by Field Marshal Klesh (edited January 25, 2001).]
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Hey, EmmJay, why don't you come back to Off-Topic where you belong? I mean, with CivNation and all the NewsMaxers, chances are you aren't eevn the most flammatory poster there any more."Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
"That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world
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Damn, this time I noticed it too. Not only were some units moved, which was very very annoying as they are supposed to stay fortified where they are, but also all of my building orders had been changed.
All of my fresh units "planned" in the strategy for next turn had been changed, and instead all cities were producing Silos and Sewer Systems. Very very annoying, it only costs extra money.
From now on, I'll do what Klesh suggests, and hope that works, cause this is really really annoying, if this would happen each turn.
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quote:
Yes, they do move units. I just tested it out. I finished the Austrian turn, and loaded the German turn. I was attacked by Russia and the Allies (instead of sending the game to you guys) and when it was my turn I found some strange things.
Wait. What do you mean exactly? You played as the Austrians, then ended the turn. Then the Russians moved their units, then the Allies, then you played as the Germans?
But, that might be the answer then. Cause isn't the Germans' turn befóre the Austrians? In that case playing the Austrians first, then loading the Germans might force the game to assume that the Germans now start the next turn, and that all other players should be taken over by the AI. It then might also be forced to remove the passwords from the "AI"s.
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I know that my strategy around Memel is to hold the city on the defensive, yet i when it was my turn again, a conscript of mine was outside the city near your Russian trench.
Hehe, yes, I noticed that one. He's quite dead now. Or no, he's probably somewhere around Siberia as he cowardly surrendered without hardly any fight and did not even die.
[This message has been edited by Allard HS (edited January 25, 2001).]
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As far as I have noticed, the AI hasn't done anything with changing building orders, just fortified units. Does this mean I have to REfortified every unit every turn?!?! This cntrl-n had better work...
Allard, I always move the Germans first, save the game, then load the Austrians. What I was doing before was a little test, but the order was different from what you mentioned. I finished my turn as the Germans, and then loaded Austria. Then i saved the game again, when I relaized Austrian units were moved as well. This is when I got on about the AI and did my test. I think the AI moved German units from that period when I loaded the game as Austria. Since I saved the game again after that, it is officially Austria's turn. So when I loaded the game again, this time as the Germans, Austria did their moves, then Russia, Allies, exc until I got to play as the Germans.
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