Nice little discussion
CyberChrist, there some things I don´t understand:
You think Siegetower movement in the scenario is too fast (as said, I´m aware its not ideal), but on the other hand you suggest paradrop abilities for the Siegetowers,(range 5), so most of the players wouldn´t move the units over land, but simply jump from one city to the next. This is faster than the current MP 2 setting, except on rivers/roads, and it allows also easy attacks on close islands.
And of course we would see Siegetowers "gliding" through ocean squares, with MP 1/ 3 turns in the air. Especially from the Ai coastal cities we would see these swimming towers, so I think thiswould spoil lots of atmo
[This message has been edited by BeBro (edited February 12, 2001).]
CyberChrist, there some things I don´t understand:
You think Siegetower movement in the scenario is too fast (as said, I´m aware its not ideal), but on the other hand you suggest paradrop abilities for the Siegetowers,(range 5), so most of the players wouldn´t move the units over land, but simply jump from one city to the next. This is faster than the current MP 2 setting, except on rivers/roads, and it allows also easy attacks on close islands.
And of course we would see Siegetowers "gliding" through ocean squares, with MP 1/ 3 turns in the air. Especially from the Ai coastal cities we would see these swimming towers, so I think thiswould spoil lots of atmo
[This message has been edited by BeBro (edited February 12, 2001).]
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