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  • #16
    Some time ago I thought about a little scn about firefighters. They have several different units like helis, "waterbombers" and so on and the goal is to protect a city from a huge, devastating fire (the attacking civ, very aggressive).

    You can make different places where there fire has started (sorry, don´t know the correct translation fo "Brandherd" ) as cities with a fire graphic.

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    Civ2000
    Blah

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    • #17
      I've had a couple of scenarios that I've considered making, but as I'm up to my neck in work for the next few months, I'm posting the ideas here for others to adopt.

      1. "Up Against The Wall, Mother****ers" - Takes place on the campus of a small university in an unspecified location. Student protests against (the Vietnam War/the WTO) turn ugly, and student radicals battle police in the streets.
      -Civs include Radical Students (in dorms and apartment buildings), Moderate Students (same), University Administration (university buildings, like the student union and class buildings), and The City (buildings located off-campus)
      -Map could use a variant of DarthVeda's Gangster scenario.
      -Begins with unarmed Protester and Police units. After a day or two, armed Protesters appear in the crowd and attack the Police, leading to the ability for the Police to build armed units.
      -Time scale set to -2, so 2 months pass every turn (with months renamed Mon, Tue, Wed, Thu, Fri, Wknd) and years become Weeks in a semester.
      -The death of an unarmed Protester results in the Police losing money, but there is no way for the Police to tell whether a Protester is armed or not.


      2. "Pax Europa" - Set in Central Europe in 1933. The supposedly peaceful European order is threatened by various states.
      -Civs include the Nazis, the Little Entente (France, Czechoslovakia, Yugoslavia, Romania), the Protocol States (Italy, Austria, and Hungary), and possibly others, like Poland.
      -Goal is for Nazis to expand their regime as far as possible before August 1939.
      ----------------------------------------
      EchoPapa's scenarios are available at the ACS Mac Site
      and
      Visit the Institute for Naming Children Humanely at inch.stormpages.com

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      • #18
        Facilities - Basically, you have a single immobile unit with high defense. It would, every turn, execute a CREATEUNIT for each civ for a special type of unit (not a facility unit). If killed off, it would be recreated under the control of whoever killed the unit (they take control of the facility). Basically, since the square is already occupied, only the person who controls the facility's event would activate. Would this work?

        BTW, if this works, I'm adding this into my scenario. This is one of a few original ideas I thought up.
        *grumbles about work*

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        • #19
          BURP... er... BUMP!
          *grumbles about work*

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          • #20
            For the first time in ages I was able to see the effects of global warming, and decided to jot down the terrain changes (see http://apolyton.net/forums/Forum3/HTML/001516.html) as I'm quite anal like that. Remembering a speculative article about how mars might be terraformed over a period of 500 years by deliberately inducing global warming I thought of how this could be used, and remembered this thread.

            Anyone remember those two FW scenarios: "Ice Planet" and "Mars"? Well you could edit the rules.txt so there was a progression of terrain types but in reverse to the normal civ2. So you'd start at grassland and work backwards to desert, except desert is the most productive. You could transform these, but the factor is set so high it would take a long time. What you would be required to do would be to deliberately induce global warming to make your terraforming of the planet quicker. This way you can also use those pollution adding techs to good effect.

            ------------------
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            "The man who can smile when things go wrong has thought of someone he can blame it on" - anon

            "Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
            "I didn't invent these rules, I'm just going to use them against you."

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            • #21
              Another idea I've considered is that of barbarians with nukes - in this case, creating a scenario based on Europe during the Black Death.

              The "nukes" would be replaced with the plague, which would descend on cities from offshore "Plague Ships" (submarines) that would be invincible. The pollution icons would be replaced with "mass graves". No global warming, of course!

              The barbarian units would be created offshore at historical times, and the barbarians would have no land units, leaving an opportunity for land-based armies to exploit the sudden infection of a city (or opposing army).

              The SDI could be replaced by "Personal Hygeine". Likewise, spies, instead of planting nuclear devices, could "Carry Infected Blankets".

              I'm really curious as to how instant destruction would play in a medieval setting, and may create the darn scenario myself, if I have time...
              ----------------------------------------
              EchoPapa's scenarios are available at the ACS Mac Site
              and
              Visit the Institute for Naming Children Humanely at inch.stormpages.com

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              • #22
                I considered a Black Plague scenario myself. But I didn't feel like going through the effort...

                I didn't know that barbarians could use nukes. At any rate, I think you will need more than just nukes. Other air or missile unit to kill other units would be in order.

                Also I don't think there was any "personal hygiene" in the mideival time, no matter how much the plague demanded it. Ultimately the plague died out because it was running low on people to infect. The better idea to make SDI would be "Containment Program" -such as the city that boarded infected people up in their homes, or maybe actually "City Walls" shich could stop plague-carriers trying to enter the city. You could rename City Walls somethig else.

                And I don't know if "mass graves" is appropriate for pollution either, since mass graves wouldn't destroy mines or irrigation. I'm not sure what you could call pollution to make it more realistic.

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                • #23
                  Seems that "The Plague" is a fairly popular scenario idea then. I too had thought of one, inspired by the XVII century plague in Italy, which are wondrously depicted in one of italian literature's masterpieces, "I Promessi Sposi" ("The Bethrothed") by Alessandro Manzoni (which are BTW compulsory read in high school... ).

                  Basically you would have various 99 barbarian attack unit ranging from the "untori" (disease carrier), shadowy charachters said to have been in trade with the devil (but usually scapegoats), which would be perfect substites for spies , to the fearful Landz Knecht ("Lanzichenecchi"),swiss mercenaries, the fiercest in Europe at the time, which carried the disease from the North to Italy. Throw in Hysteria-stricken mob, spanish occupiers and papal troops for added fun. (You could have regular and diseased version of most units...) 99 Attack partisans that pop out when a city is conquered would be fun to have, too...

                  Barbarian use 99 attack units pretty well, even if they stay on land, i tried it a while ago.

                  The SDI would be substituted by lazar house ("lazzaretti"), part of the city held in quarantine where corpses where held and people infected where carried to die, conforted only by some prayer or the goodwill of a nun ...

                  As for pollution, just call it "infection" and use Nemo's "Bones" special resource icon... After all the plague DID de-populate the countryside, kill off the cattle, and had many crafting activity shut down (remember that pollution halves production too, an added benefit for realism)...

                  "Monatti" (people infected by the disease who did not die therefore developing an immunity) should be used as settler (to clean up pollution and restore damaged improvement), because they did, in reality, gather up corpses to burn them and so on (like sacking the houses of the dead ).

                  Example of Diseased Landz Knecht (barb unit only, but can be bribed, they're mercenaries after all)
                  99 A 3 D 2 M 2 Hp 2 Fp All as Road, +50% Def vs 2 mov units, Domain: Land Role: Attack
                  They can roam the countryside and pillage it with that last 1/3 movement point, will infect (destroy) a lot of the populace, will occupy an empty city and be quite though to crack them out of it once they do...

                  Hope you enjoyed it!
                  Farewell

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                  • #24
                    Events will not create Barbarian Naval units at sea. The only way to do this (that I'm aware of) is to have a Barbarian island city and then create them inside the city. Even then I'm not sure they'll do much. Barbarian naval units typically focus only on moving troops, and rarely attack anything. Whether they'd carry nuclear missiles (and use them) is an open question.
                    To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                    From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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                    • #25
                      The plague idea with Barbarian nukes sounds great,I´d like to use it in a future scn. Hope you have nothing against that...

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                      Civ2000
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                      • #26
                        Nukes to represent Plague is actually not a new idea. To the best of my knowledge, Jesus Balsinde was the first to do this in his 1998 Visigoths scenario. The unit stats for "Malaria" in his Sable scenario are as follows:

                        Malaria, Las, 1, 40.,2, 99a,0d, 1h,1f, 16,0, 3, no, 000000000000001
                        To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                        From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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                        • #27
                          Nukes as plagues? I know that one from a scenario made in 1997 or so. Still made with CiC. It's a scenario about the Hanseatic League.

                          But if you want to have diseases you could as well use factories and powerplants to cause pollution renamed diseases or something. The pollution squares would be littered with decaying corpses or represent ill citizens. Building hospitals(recycling plant or solar power plants) and hireing physicians would help make the people healthy again.

                          Nukes could be really bad sudden outbreaks of plagues with all that comes along it.

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                          http://lostgeologist.blogspot.com

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                          • #28
                            Well, I've been toying around with Warsaw Uprising scenario idea, which would have German aerial bombings and artillery fire simulated with nukes, and global warming showing up as gradual deterioritation of city buildings... Not sure how it would be done, but it's definitely something to think about.
                            "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
                            "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

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                            • #29
                              That is a damn good idea... Was that one of the ideas we had for Captain Nemo in talking about a Stalingrad scenario, or did you think of that?

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                              • #30
                                It was, actually, my idea. It mainly came from that SimCity's unforgettable Hamburg 1944 city, with Allies constantly firebombing it - idea of using nukes came naturally from thinking of graphical effect of that, and idea of city deterioriation came from when I wondered how global warming would be thwarted. (IIRC, even if pollution was stopped, GW could still occur if there's enough nuclear pollution.)
                                "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
                                "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

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