Hmm... I've always been interested in intresting way of manipulating scenario files to create a unique effect. I think I've worked out:
-a point to point transporter: basically, you have a "portal" unit, which with an ADM of 0/1/0, would trigger an UNITKILLED event that would
a) move any unit within a 1 square perimeter to a predestained point via a MOVEUNIT action
b) recreate the "portal" unit to be used again.
Would this work?
Anyhow, post your idle ideas for scenarios... what is one man's garbage may be another's treasure.
-a point to point transporter: basically, you have a "portal" unit, which with an ADM of 0/1/0, would trigger an UNITKILLED event that would
a) move any unit within a 1 square perimeter to a predestained point via a MOVEUNIT action
b) recreate the "portal" unit to be used again.
Would this work?
Anyhow, post your idle ideas for scenarios... what is one man's garbage may be another's treasure.
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