This mini-topic, "what would you like to see from me next", was inside the Second Front thread. I thought a separate topic for this was in order so here it is.
I am only willing to do another WWII scenario, because this is my field of knowledge and I have a pretty substantial library of units/terrains/wonders etc. for it.
Here are the proposed themes with their respective votes to date. Please copy the section below to your reply and add your vote to the tally so we can all keep score.
Red Front 1.941 (New map): 2
Stalingrad 1942 (Urban warfare): 2
Finnish-Soviet War (Finnish side): 1
Ardennes 1944 (American side): 0
Ardennes 1944 (German side): 1
France 1940 (German side): 0
Afrikakorps (British or German): 0
Battle of Britain (British side): 1 (My vote)
Here are a few clarifications:
-Red Front, the map is made, 10% bigger than the original and much better proportionned. Harlan made it and assigned city populations, resources, industrial areas etc... from actual 1941 figures. Historically the map is 100% better than the original. Some terrain is changed as hills have been reintroduced and there is a new "mineral" terrain representing the rich Ural region metal, chemical and coal deposits. Bereza and oilfields are lost as separate terrain types. The tech tree will be beefed up and there will be more variety in units through the years of the war.
-Stalingrad: house to house fighting... yes each block would be a city but with no name and a hidden size. Again separate Civs for airforces but here I can let them be AI controlled since their role was not as critical as in Normandy (Hope to avoid the hotseat mode). Mostly infantry units to avoid the unrealistic aspect of having dozen of tanks inside one house. The scenario would cover the battle for the city of Stalingrad, not the broader campaign with the encirclement etc... I haven't chosen sides yet.
Soviets would be more interesting IMHO as they have the Volga bridges/resupply barges... This even has the potential of being a two sides scenario as the historical details of the actual battle are less known.
Special units: snipers, mortars, machine gun nests, a lot of different infantry types, light artillery.
-Battle of Britain:
Have a lot of good ideas here too. Human control of the RAF and Air defense network (Radar stations and Ack-ack guns). British population and industry represented by an AI producing no military units, just civilians, factories, trade trucks, cargo ships etc...
Human player owns just a handful of factories producing the airplanes and AA guns + fixed airbases (These are units with air carrying capability) across the UK. The Luftwaffe can destroy the airbases reducing the operating ranges of the RAF fighters as well as bomb the aircraft factories. AA guns can be placed in defensive lines to protect the British cities but can't be inside the cities since they are AI controlled.
Luftwaffe scores extra units/money for destroying factories, killing civilians, sinking ships and destroying airbases. If critical mass is reached (ie massive Luftwaffe superiority) an event triggers the release of 100 transport ships with German infantry from French channel ports...
As you can see I thought most about these 3.
This scenario building hobby of mine will end when CivIIs popularity falls off...release of Civ3?
I am only willing to do another WWII scenario, because this is my field of knowledge and I have a pretty substantial library of units/terrains/wonders etc. for it.
Here are the proposed themes with their respective votes to date. Please copy the section below to your reply and add your vote to the tally so we can all keep score.
Red Front 1.941 (New map): 2
Stalingrad 1942 (Urban warfare): 2
Finnish-Soviet War (Finnish side): 1
Ardennes 1944 (American side): 0
Ardennes 1944 (German side): 1
France 1940 (German side): 0
Afrikakorps (British or German): 0
Battle of Britain (British side): 1 (My vote)
Here are a few clarifications:
-Red Front, the map is made, 10% bigger than the original and much better proportionned. Harlan made it and assigned city populations, resources, industrial areas etc... from actual 1941 figures. Historically the map is 100% better than the original. Some terrain is changed as hills have been reintroduced and there is a new "mineral" terrain representing the rich Ural region metal, chemical and coal deposits. Bereza and oilfields are lost as separate terrain types. The tech tree will be beefed up and there will be more variety in units through the years of the war.
-Stalingrad: house to house fighting... yes each block would be a city but with no name and a hidden size. Again separate Civs for airforces but here I can let them be AI controlled since their role was not as critical as in Normandy (Hope to avoid the hotseat mode). Mostly infantry units to avoid the unrealistic aspect of having dozen of tanks inside one house. The scenario would cover the battle for the city of Stalingrad, not the broader campaign with the encirclement etc... I haven't chosen sides yet.
Soviets would be more interesting IMHO as they have the Volga bridges/resupply barges... This even has the potential of being a two sides scenario as the historical details of the actual battle are less known.
Special units: snipers, mortars, machine gun nests, a lot of different infantry types, light artillery.
-Battle of Britain:
Have a lot of good ideas here too. Human control of the RAF and Air defense network (Radar stations and Ack-ack guns). British population and industry represented by an AI producing no military units, just civilians, factories, trade trucks, cargo ships etc...
Human player owns just a handful of factories producing the airplanes and AA guns + fixed airbases (These are units with air carrying capability) across the UK. The Luftwaffe can destroy the airbases reducing the operating ranges of the RAF fighters as well as bomb the aircraft factories. AA guns can be placed in defensive lines to protect the British cities but can't be inside the cities since they are AI controlled.
Luftwaffe scores extra units/money for destroying factories, killing civilians, sinking ships and destroying airbases. If critical mass is reached (ie massive Luftwaffe superiority) an event triggers the release of 100 transport ships with German infantry from French channel ports...
As you can see I thought most about these 3.
This scenario building hobby of mine will end when CivIIs popularity falls off...release of Civ3?
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