Just finished the playtest version of my scenario Hammer v2, and adding up the final changes. And then... whoom, the scenario crashes. It won't even open up but gives the following error :
It must be something in rules.txt or game.txt since these are the only files I changed since the last build (apart from a minor change in labels.txt.
It cannot be something with the scn-file or the events-file since earlier builds (which are tested and okay) do also not work.
The things changed were these :
-obsolescence of the hammer, berserker and viking raider units,
-swapping of the mangonel, trebuchet, horse and dragon, and battering ram unit slots, and respective sounds
-adding a sound for the battering ram (custom1)
-name change of the tech Baptism (Bro) and the AI values of a couple of techs (tried changing them back, which didn't produce better results)
-nuke diplo messages in game.txt.
-tech advance rate changed from 20 to 17
I made changes in events to reflect some of these changes, but the events doesn't even load, so it can't be a problem there.
I cannot get to grips about what went wrong. It's probably just a minor thing. Anyone who'd like to take a look with fresh eyes?
CIV2 forårsagede en undtagelse 03H i modul KERNEL32.DLL på adressen 0167:bff768a1.
Indhold af registrene:
EAX=00000000 CS=0167 EIP=bff768a1 EFLGS=00000286
EBX=00830000 SS=016f ESP=0093d3f0 EBP=0093d504
ECX=e2f8dbf0 DS=016f ESI=81789780 FS=6457
EDX=bffc9490 ES=016f EDI=00000000 GS=0000
Byte ved CS:EIP:
c3 cc cc 55 8b ec 56 57 68 c0 94 fc bf e8 01 d9
Indhold af stakken:
0058a3f1 00000000 81789780 00830000 ffffffff 74736f4d 63657220 20746e65 20534f44 6f727265 20203a72 00322020 203a6174 31203035 00000000 004d0105
Indhold af registrene:
EAX=00000000 CS=0167 EIP=bff768a1 EFLGS=00000286
EBX=00830000 SS=016f ESP=0093d3f0 EBP=0093d504
ECX=e2f8dbf0 DS=016f ESI=81789780 FS=6457
EDX=bffc9490 ES=016f EDI=00000000 GS=0000
Byte ved CS:EIP:
c3 cc cc 55 8b ec 56 57 68 c0 94 fc bf e8 01 d9
Indhold af stakken:
0058a3f1 00000000 81789780 00830000 ffffffff 74736f4d 63657220 20746e65 20534f44 6f727265 20203a72 00322020 203a6174 31203035 00000000 004d0105
It cannot be something with the scn-file or the events-file since earlier builds (which are tested and okay) do also not work.
The things changed were these :
-obsolescence of the hammer, berserker and viking raider units,
-swapping of the mangonel, trebuchet, horse and dragon, and battering ram unit slots, and respective sounds
-adding a sound for the battering ram (custom1)
-name change of the tech Baptism (Bro) and the AI values of a couple of techs (tried changing them back, which didn't produce better results)
-nuke diplo messages in game.txt.
-tech advance rate changed from 20 to 17
I made changes in events to reflect some of these changes, but the events doesn't even load, so it can't be a problem there.
I cannot get to grips about what went wrong. It's probably just a minor thing. Anyone who'd like to take a look with fresh eyes?
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