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  • Messing with the tech tree

    OK, so I was wondering if anyone has a full list of which techs are best not touched-I know some, like industrialization or the Automobile lead to graphic changes-refrigeration, railroads, and the government techs should mostly be left alone-just trying to figure out how many techs I have to play with.

    Now to the idea, and I am wondering if it has been tried and what experiences have people had.

    I a mulling a WW1 Europe scenerio (for a long time) and I have the idea of negative techs-especifically War Weariness and Revolution.

    For example these techs would come either at a specific turns, or through the loss of certain cities. The point of these techs would be to make certain wonders and or buildings obselete - so at a certain point, bam, all these hapiness creating buildings no longer work-and them bam, corruption fighitng buildings fail, and then even bigger hit, your financial institutions begin to fail...

    The point, of course, is to have the player deal with a state coming under exhaustion from the war- unhappiness growing, the treasury under attack.

    I am hoping to have war weariness 1, 2, 3 and then the grand daddy, revolution.
    If you don't like reality, change it! me
    "Oh no! I am bested!" Drake
    "it is dangerous to be right when the government is wrong" Voltaire
    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

  • #2
    The communism tech decreases happines from the improvement in the cathedral slot. Maybe you can use it.

    Also having temples and cathedrals without giving the civ the ceremonial burial and monotheism tech makes them inactive.

    You can't make buildings(improvements) obsolete-just wonders.

    Invention changes the people to renaissance.
    If a civ has no access to the future tech the game crashes.
    The navigation and magnetism techs decrease the chance to get lost at sea.
    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

    All those who want to die, follow me!
    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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    • #3
      I feared that about buildings....

      I assume in ToT you could make them obselete?

      I guess I am now fishing for ways to make these techs work besides making wonder's not work-I would have to figure the wonder distribution to make sure all civs would be affected by these things.
      If you don't like reality, change it! me
      "Oh no! I am bested!" Drake
      "it is dangerous to be right when the government is wrong" Voltaire
      "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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      • #4
        No, you can't make improvements obsolete in ToT. But you can take away technologies. I don't think that actually disables the improvements' functionality though, except for buildings like the Temple, as Palaiologos mentioned.
        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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        • #5
          Well, taking away tech would do, in terms of disabling happyness buildings.

          so which event takes away techs?
          If you don't like reality, change it! me
          "Oh no! I am bested!" Drake
          "it is dangerous to be right when the government is wrong" Voltaire
          "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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          • #6
            TakeTechnology, unsurprisingly.

            See the macro.txt (or manual) for a full list and explanation (if you have ToT, that is).
            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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            • #7
              Originally posted by GePap
              OK, so I was wondering if anyone has a full list of which techs are best not touched-I know some, like industrialization or the Automobile lead to graphic changes-refrigeration, railroads, and the government techs should mostly be left alone-just trying to figure out how many techs I have to play with.
              Your first port of call should always be the Scenario League's Tips section. There you will find lists for both Fantasy Worlds and Test of Time.
              Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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              • #8
                An unsolicited note from Mr. Redundant:

                Pay close attention to the techs that reduce payoffs from freights. By using them judiciously you can partially simulate the economic deterioration during the war. You might even want a pair of freight units. Start the war with freight units from the freight slot. Replace them later with a non-freight-slot freight to reduce the bonus. Couple that with some techs that render happy wow's obsolete and reduce the effect of cathedrals, and you may be able to create some misery as well.
                El Aurens v2 Beta!

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                • #9
                  Don't forget that Nuclear Fission is required to build nukes. Also, don't you need philosophy AND invention to reach the renaissance? That's what I thought. Speaking of invention, it ends the goody-hut science, if by some chance you didn't know that. As to simulating war-weariness, I agree that your best bet is probably to make 'em dependent on certain wonders that fizzle, e.g. Women's Suffrage.
                  1011 1100
                  Pyrebound--a free online serial fantasy novel

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                  • #10
                    Here

                    Civilization II, The Complete Guide to Scenario Building

                    by John Possidente.

                    Isbn # 1-56893-904-3
                    Lost in America.
                    "a freaking mastermind." --Stefu
                    "or a very good liar." --Stefu
                    "Jesus" avatars created by Mercator and Laszlo.

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                    • #11
                      ISBN? You mean somebody actually wrote a physical book on scenario-making? I didn't know the audience was big enough to make it worthwhile...

                      Yay, I made Prince!
                      1011 1100
                      Pyrebound--a free online serial fantasy novel

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                      • #12
                        Interesting.

                        Anyway, next question- I assume that if I make a tech ancient or medeival, that makes it cheaper than a modern tech?
                        If you don't like reality, change it! me
                        "Oh no! I am bested!" Drake
                        "it is dangerous to be right when the government is wrong" Voltaire
                        "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                        • #13
                          I don't think so:


                          I think the tech epoch and category only affect which icon it uses.

                          Actually, I'm not 100 percent sure. The strategy guys tend to test things only for the standard game. Maybe those bonuses in the first post actually depend one those rules.txt values.
                          Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                          • #14
                            Sadly, epoch has no effect in altered @CIVILIZE's. Just tested it in EA. First tech's cost is 77 for any epoch. How I wish it did have an effect!



                            Woohoo! Catfish are you reading this? Try (img src=http://apolyton.net/upload/view.php?file=8723_EATechCosts.png) but with <> instead of () to show an upload pic in your post.
                            El Aurens v2 Beta!

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                            • #15
                              Yeah, I found out about a week ago. I was about to b1tch and moan in this thread over in the Apolyton/Community forum, but then stumbled on this one. Gee, did I forget to tell ya?
                              Last edited by Catfish; April 2, 2004, 04:56.
                              Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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