I'm trying to balance the combat numbers out for land/air/sea. There's a large number of mathematical considerations that come into it, including the fact that ships should be able to move quickly, but I don't want them being able to attack on each of their turns (which would create an unstoppable fleet and therefore dissuade coastal cities).
I remember seeing a link to a thread or webpage where somebody had identified each relation of combat, eg. Scrambling Fighters vs bombers, or partisans vs. trade units, etc.
Does anybody know of a site where that has been discussed?
I remember seeing a link to a thread or webpage where somebody had identified each relation of combat, eg. Scrambling Fighters vs bombers, or partisans vs. trade units, etc.
Does anybody know of a site where that has been discussed?
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