I'm having a problem with the AI building too many units and not expanding enough in my games. Does anyone know what factors can be changed to make the AI behave differently? Non-arable land seems to confuse it a lot, for one thing. The "Expansionist" trait helps, of course, but it is rarely enough.
On a similar note, has anybody discerned the rules of the AI's terrain usage? It seems that it knows that food is more important when the food surplus is low or non-existent, but other than that I've been unable to figure out much.
On a similar note, has anybody discerned the rules of the AI's terrain usage? It seems that it knows that food is more important when the food surplus is low or non-existent, but other than that I've been unable to figure out much.
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