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Imperialism 1870 . . . Version 2

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  • #76
    LOL!

    Nick, I would take your advice and do it, cuz frankly, after you telling me about Canberra's late origins, I can't help but think of it as a giant sheeping station now.

    But it is too much trouble to start lifting cities and planting other ones now.

    Even so, I'll ask Henrik for his assistance next time I hear from him. He's the master of such things and has helped out before. I'll probably put another city in Africa, though, before I elect to place another in the States.

    Any ideas on African cities that I left out?

    I was thinking about Bucharest or maybe Sofia too. Anyone know the intimate history of either of those cities during the period?

    I'm still testing to make sure all the changes work and didn't screw up anything else.
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

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    • #77
      Maybe Salisbury, Harare or Kampala could be included, or possibly one of the Portuguese cities in Mozambique?

      Thanks for the compliments Exile, but don't over-hype the units - people's expectation may be raised too high
      http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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      • #78
        Originally posted by Exile
        No unlimited RR movement.
        Great, maybe Ill PBEM this one then!

        Thanks
        *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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        • #79
          Bucharest was important, because it blocked Russia from striking at Constantinople. Austria forced Russia to recognize Romanian independence during the Crimean war, and adding an independent buffer between Russia and the Balkans was definitely in Austria's interest.

          That's my two cents. The Americans are too powerful, so you probably shouldn't give them more cities. But another African city could be cool, though I don't have any suggestions

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          • #80
            Wait,
            You mean the cities Bucharest and Sofia or their respective countries?

            In any case i would reccomend oppening an encyclopaedia, it would offer much more info than a short post at Apolyton.
            "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

            All those who want to die, follow me!
            Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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            • #81
              Re: LOL!

              Originally posted by Exile
              Nick, I would take your advice and do it, cuz frankly, after you telling me about Canberra's late origins, I can't help but think of it as a giant sheeping station now.
              There's a rather risque statue in the middle of Canberra commemerating Canberra's past as a sheep stud. Japanese tourists love getting their photos taken with it, and parents have to chase thier kids away from it to stop them being corrupted

              But it is too much trouble to start lifting cities and planting other ones now.
              Killing cities is easy: move the cursor onto it and then hit shift+D twice.
              'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
              - Neal Stephenson, Cryptonomicon

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              • #82
                Re: Re: LOL!

                Originally posted by Case
                Killing cities is easy: move the cursor onto it and then hit shift+D twice.




                And all this time i reduced them to size 1 and had another civ capture them!
                "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                All those who want to die, follow me!
                Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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                • #83
                  you need to have the cheat mode active, and it is ctrl + shift + D and shift + D (if there is more than one unit)
                  Indifference is Bliss

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                  • #84
                    Exile:
                    I've always wondered how you managed to make trade so lucrative? For instance when you trade Gold with New York from some European city you get up to 2000 gold. What's the formula?

                    The best scenario out there BTW
                    Find my civ2 scenarios here

                    Ave Europa, nostra vera Patria!

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                    • #85
                      TOP SECRET . . .

                      The formula will have to remain my secret.

                      Thanks. If you like it now, you'll appreciate the new version.

                      The new cities are Tirane and Bucharest. I wanted to make the Balkan region much more contentious. The addition of these two cities should do just that, especially in mp games.

                      Tampa and Canberra are gone. Canberra for reasons mentioned by Nick above, lol, and Tampa because I thought it created a sort of artificial "canal" across florida that didn't exist. Alexandria has been moved 1 square upward and to the left. I thought that this positioning was both more accurate and gave Alexandria and Cairo a little more room.

                      Lots of little terrain touch-ups just to suit my tastes.

                      One more little problem has appeared though. Nick, can you email or pm me? The problem I've got now is that the names of the three newly-placed cities don't appear on the Player maps at start. The cities are visible, but the names aren't. Does this have something to do with that "no special view?"

                      Other than that, a few more unit graphics are due, and some more spot testing to make sure everything works. Maybe next week. lol.
                      Lost in America.
                      "a freaking mastermind." --Stefu
                      "or a very good liar." --Stefu
                      "Jesus" avatars created by Mercator and Laszlo.

                      Comment


                      • #86
                        Re: TOP SECRET . . .

                        Originally posted by Exile
                        The problem I've got now is that the names of the three newly-placed cities don't appear on the Player maps at start. The cities are visible, but the names aren't. Does this have something to do with that "no special view?"
                        Those player's "haven't seen" those cities yet, you need to cheat-place a unit of each civ in view of the3 new cities (use a unit with see-2 ability). I am almost certain this will fix the name issue.

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                        • #87
                          hey, why just not reveale the map again? works for me..
                          "Peace cannot be kept by force.
                          It can only be achieved by understanding"

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                          • #88
                            Almost there . . . .

                            Problem fixed. And no more spotted. I'm waiting for the final gif from fairline and I'll zip it and shoot it.

                            Darius, here's what I've done about the tech paradigm; I won't set it higher than 10. Everyone I've communicated with about this issue says if I take it over 10 there are no guarantees. I simply won't put out a scenario that contains that much uncertainty about whether or not it'll function. What I discovered, however, was that the setting within the scen file itself supercedes the rules.txt file. Because of this, there's no point including an alternate Rules.txt file with a higher paradigm--it wouldn't matter. The scen setting won't change. Inside the scen, it was set on 8. It is now reset to 10. Better than nothing, but not the boost to the paradigm you were looking for.
                            Last edited by Exile; September 15, 2003, 23:27.
                            Lost in America.
                            "a freaking mastermind." --Stefu
                            "or a very good liar." --Stefu
                            "Jesus" avatars created by Mercator and Laszlo.

                            Comment


                            • #89
                              Re: Yep.

                              Originally posted by Exile
                              ...Wouldn't bother me too much what the AI does--they bribe units even without spy/dip units.
                              Is that a function of having a normal unit occupy the vanilla civ spy/diplomat slots, or can it be any unit slot that the AI uses as impromptu diplos?

                              BTW, I've e-mailed the final gif
                              http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                              • #90
                                Any AI unit can bribe.
                                And in the normal game too, I once had a unit bribed by an enemy elephant!
                                No Fighting here, this is the war room!

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