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Imperialism 1870 . . . Version 2

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  • #61
    Yep.

    Brian, I heard about that on a thread around here somewhere. It's an idea that's on my mind. Wouldn't bother me too much what the AI does--they bribe units even without spy/dip units.

    Thing is; this would be a nice touch. Think Lawrence of Arabia. A British spy goes into Arabia and bribes an Oriental unit of Native Horse. That unit is now used against Britain's enemies. Can't do anything like that without a spy. Or Mata Hari, the famous WWI spy.
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

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    • #62
      Exile, my man,
      imho, Imperialism 1870 was definetly a major factor in the raise of pbeming, perfectly enjoyable in SP and came with the needed depth of information, in-game as well as readme-wise.
      Just follow your instincts, nothing could possibly go wrong. By the way, I like the idea of bribing a few units from the enemy, Vlasov's army- or harki-style.
      So, don't dawdle...
      Respect and 2 s up,
      Ceteram Macedonicus
      (got the 'Macedonicus' part as a title for playtesting Bernd's Imperium Romanum)

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      • #63
        Mind about posting the units .........

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        • #64
          I always shoot directly for Light Cruisers when I play, since it becomes far more easy to take coastal cities with them. If you get to them before your enemies, you're at a distinct advantage, possibly even too much so IMO.
          I also just use the Steamers that I start with, and maybe build some more if I'm low on cash and desparately need to move freights or units. Still Steam Yachts are much preferred.

          I definitely enjoy the scenario, and love that it puts to use the underutilized naval and trade aspects of the game. I look forward to the new version!

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          • #65
            Hi Exile!
            Imperialism is one of the scenarios I did play the most often.
            What I would suggest is not to focus to much to all those little colonies but to some kind of represent the industrial states a little more. There are so much American and German citys I was missing. I know that in 1870 some citys were smaller then today but I also got some old maps at home and there still are many important citys missing (imho).

            Bye, Cifer
            Deutscher Meister 2004: WERDER BREMEN

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            • #66
              Exile:

              Cifer is your man for Euro city placement, I can recommend him!
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • #67
                Originally posted by curtsibling
                Exile:

                Cifer is your man for Euro city placement, I can recommend him!
                Thanks a lot!
                Deutscher Meister 2004: WERDER BREMEN

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                • #68
                  How is it going?
                  "You should count all humans as your kinfolk and the whole world as your foster country."
                  - Queen Kristina

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                  • #69
                    Any chance you'll tak up the challeng to make separate landmass for th different continents, as Andrew Livings (and him only) has don in Crises of the New World Order? It suits well a scn so much based upon trade, but is so much hard labor ... and it would also do good for AI stupidity

                    It's not a chance yours and his are my fav scenarios, since you can take any nation small or large and carry them to forever glory... or utter defeat ! ;p

                    See-ya

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                    • #70
                      Rolling along . . . .

                      I'm getting new unit graphics and am testing the changes. Everything looks good so far. May take a little longer, but the end result will be worthwhile.
                      Lost in America.
                      "a freaking mastermind." --Stefu
                      "or a very good liar." --Stefu
                      "Jesus" avatars created by Mercator and Laszlo.

                      Comment


                      • #71
                        Originally posted by Ceteram

                        imho, Imperialism 1870 was definetly a major factor in the raise of pbeming,
                        Then why did you leave your games? No hard feelings of course.

                        Originally posted by Case

                        Have you considered releasing two versions of the scenario - one with a low tech paradigm for solo play, and another with a higher one for PBEMs? I imagine that this would be pretty easy to impliment.
                        I didn't see a response to this; will there be two versions? Also being in the CFC game I think the tech paradigm needs to be drastically reduced. Even in SP I get to WWI techs in the 1880's.
                        Unbelievable!

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                        • #72
                          Do railroads have unlimited movement?
                          *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                          • #73
                            No unlimited RR movement.

                            The cities remain.

                            IIRC, John Possidente warns about setting the cosmic number too high. Just look at my experiences with the road movement multiplier. Darius, I'll be happy to include a rules.txt with a setting of 15 or 20 in it, and you can, of course substitute and use it, but I can't guarantee that it will function properly or even run at all.

                            The only substantial changes are a few tweaks to the tech tree and the inclusion of potentially many more Oriental units which are much stronger than in the original scenario. Building costs for improvements, especially factories and exchanges are tremedously increased, though maintenance costs remain unchanged. Unit costs are increased slightly for ground units and substantially for naval and air units. I put the machine gun back in and took out the large freighter. I created the AGENT, which is an enhanced spy, delivered via events. By far the most exciting changes are the nearly totally new set of unit graphics, the results of my untoward demands and the genius of Fairline. The new unit mix is superb as a result of his sterling efforts.
                            Lost in America.
                            "a freaking mastermind." --Stefu
                            "or a very good liar." --Stefu
                            "Jesus" avatars created by Mercator and Laszlo.

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                            • #74
                              I think this work by Exile and fairline will retake it's well deserved crown as the king of 19th century scenarios...
                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • #75
                                Exile, is there any chance that you'll kill off Canberra? As I said of the beta version, Canberra was nothing but sheep filled plains in 1870 and a small scale construction site in 1914.* I'd nix it and add an American city.

                                *Now of course its a beautiful, sophisticated and universally beloved metropolis
                                'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                                - Neal Stephenson, Cryptonomicon

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