I am in need of some help.
I have been interested in using improper values in the rules.txt since I found that costless units glitch. What I seem to have done is to *almost* circumvent the stupid role problem with civ.
You know, the one where even when the AI should be able to build a unit (techwise), the unit does not appear in the build list because it is fooled into thinking there is a better one out there. I don't particularly know the forumla, but I saw it posted the other day...
What I have done is to first load up the game and see which units the AI has trouble building based on stats alone. This turns out to be many of the armour and sp arty in the game. Then I went in and added a role value greater then 0-7 and wouldn't you know they begin to appear in the AI build lists!
I set all of the human player's taks to a role value of 19, a role unique to the German tanks. One by one I adjusted some stats and have mabaged to get all of the units desired to show up in build lists. This is great because I am using lots of simmilar type units wich should be canceling one another out.
I saved and let the AI have a turn at building these units and to my dismay, both the soviets and Americans lose their entire unit build lists (though the game continues to function)! A bit of frustration insued, but I patienly tinkered with the soviet units such that they can indeed withstand a turn inthe build list of the AI. The British have no issues, and all of their desired units remain in the build list at all times. The German human player has no issue of course either.
Now all I am stuck on is the pesky Americans. Their units are wiped from the build list after one turn of movement and for the life of me, I cannot get them to stay.
I am not a mathematical person, so i am trial and erroring my way through this. Could any of you mathermaticians see a pattern involved in this and perhaps off me a suggestion? Perhaps a new set of rules can be established that could let us easily bypass this annoying AI trait of losing buildable units? It would truly be a blessing for those who'd like to have armour heavy scenarios.
Here is the section of the rules.txt that is need for futher examination of this issue. I will also attatch the rules file in case any of you would like to play around.
Hopefuly we can get somethign going here that works out. Oh also, during the turn of play I let the AI have, even the units with bizzare entires for roles attacked and defended as though they were normal units...
Thanks.
I have been interested in using improper values in the rules.txt since I found that costless units glitch. What I seem to have done is to *almost* circumvent the stupid role problem with civ.
You know, the one where even when the AI should be able to build a unit (techwise), the unit does not appear in the build list because it is fooled into thinking there is a better one out there. I don't particularly know the forumla, but I saw it posted the other day...
What I have done is to first load up the game and see which units the AI has trouble building based on stats alone. This turns out to be many of the armour and sp arty in the game. Then I went in and added a role value greater then 0-7 and wouldn't you know they begin to appear in the AI build lists!
I set all of the human player's taks to a role value of 19, a role unique to the German tanks. One by one I adjusted some stats and have mabaged to get all of the units desired to show up in build lists. This is great because I am using lots of simmilar type units wich should be canceling one another out.
I saved and let the AI have a turn at building these units and to my dismay, both the soviets and Americans lose their entire unit build lists (though the game continues to function)! A bit of frustration insued, but I patienly tinkered with the soviet units such that they can indeed withstand a turn inthe build list of the AI. The British have no issues, and all of their desired units remain in the build list at all times. The German human player has no issue of course either.
Now all I am stuck on is the pesky Americans. Their units are wiped from the build list after one turn of movement and for the life of me, I cannot get them to stay.
I am not a mathematical person, so i am trial and erroring my way through this. Could any of you mathermaticians see a pattern involved in this and perhaps off me a suggestion? Perhaps a new set of rules can be established that could let us easily bypass this annoying AI trait of losing buildable units? It would truly be a blessing for those who'd like to have armour heavy scenarios.
Here is the section of the rules.txt that is need for futher examination of this issue. I will also attatch the rules file in case any of you would like to play around.
@UNITS
G.I.'s, X1, 0, 1.,0, 7a,6d, 1h,1f, 2,0, 0, nil, 100100001000001
Infantry, X7, 0, 1.,0, 7a,6d, 1h,1f, 2,0, 0, nil, 100100001000001
Landser, X6, 0, 1.,0, 4a,5d, 1h,1f, 3,0, 1, nil, 100100001000000
Red Army, X3, 0, 1.,0, 5a,5d, 1h,1f, 1,0, 0, nil, 100000001000001
Jalkaväki, U3, 0, 1.,0, 7a,5d, 1h,1f, 1,0, 0, nil, 100000001000001
Soldati, X4, 0, 1.,0, 5a,4d, 1h,1f, 3,0, 0, nil, 100000001000000
Impassable Border,nil, 0, 0.,0, 1a,75d, 9h,1f, 1,0, 1, no, 000000000000000
PzKw VI auf B, no, 0, 2.,0, 15a,9d, 3h,3f, 30,0, 19, no, 100000000000001
Jagdpanzer V, X6, 0, 2.,0, 15a,6d, 3h,2f, 6,0, 19, nil, 100000000000000
PzKw VI, X6, 0, 2.,0, 13a,7d, 3h,2f, 7,0, 19, nil, 100000000000000
Kv-1, X3, 0, 2.,0, 14a,9d, 3h,2f, 5,0, 0, nil, 100000000000001
Sherman Firefly, X7, 0, 3.,0, 15a,6d, 3h,2f, 4,0, 3, nil, 100000000000001
Su-152, X3, 0, 2.,0, 18a,8d, 3h,2f, 4,0, 0, nil, 100000000000001
M-10, X1, 0, 2.,0, 18a,5d, 3h,3f, 4,0, 17, nil, 100000000000001
Achilles, X7, 0, 2.,0, 18a,5d, 3h,3f, 4,0, 10, nil, 100000000000001
T-34, X3, 0, 3.,0, 11a,7d, 3h,2f, 3,0, 16, nil, 100000000000011
M4A3 Sherman, X1, 0, 3.,0, 15a,6d, 3h,2f, 4,0, 8, nil, 100000000000001
Katyushas, X3, 0, 3.,0, 14a,4d, 2h,3f, 4,0, 0, nil, 100000001000001
StugG III, X2, 0, 3.,0, 10a,5d, 3h,2f, 4,0, 18, nil, 100000000000000
Hetzer 38t, no, 0, 3.,0, 10a,5d, 3h,2f, 1,0, 10, no, 100000000000000
Cruiser Mk VI, X7, 0, 2.,0, 11a,6d, 3h,2f, 3,0, 13, nil, 100000000000001
Churchill, X7, 0, 2.,0, 13a,6d, 3h,2f, 4,0, 8, nil, 100000000000001
Sexton, X7, 0, 2.,0, 14a,4d, 2h,3f, 4,0, 9, nil, 100000001000001
Is-2, X3, 0, 2.,0, 18a,11d, 4h,3f, 6,0, 1, nil, 100000000000001
105mm Hummel, X6, 0, 2.,0, 12a,3d, 2h,3f, 6,0, 19, nil, 100000001000001
Priest, X1, 0, 2.,0, 14a,4d, 2h,3f, 4,0, 15, nil, 100000001000001
150mm Long Tom, X1, 0, 2.,0, 16a,4d, 3h,4f, 6,0, 11, nil, 100000001000001
Me 262, X6, 1, 8.,1, 14a,5d, 2h,2f, 10,0, 3, Gen, 110000000010001
Lancaster, X5, 1, 15.,3, 14a,4d, 2h,3f, 8,0, 0, nil, 100000000000001
Halifax, X5, 1, 15.,3, 13a,4d, 2h,3f, 7,0, 0, nil, 100000000000001
Supermarine Spitfire, X7, 1, 13.,1, 9a,4d, 2h,2f, 6,0, 3, Gen, 100000000010001
B-17 G, X5, 1, 15.,3, 14a,4d, 2h,3f, 9,0, 0, nil, 100000000000001
B-24 Liberator, X5, 1, 15.,3, 13a,4d, 2h,3f, 8,0, 0, nil, 100000000000001
P-51 Mustang, X5, 1, 15.,3, 1a,4d, 2h,3f, 7,0, 0, Too, 100000000010001
P-47 Thunderbolt,X1, 1, 15.,1, 12a,2d, 3h,3f, 6,0, 0, nil, 100000000000001
Il-2 Sturmovik, X3, 1, 13.,1, 12a,5d, 3h,3f, 6,2, 0, nil, 100000000000001
Macchi C200, X4, 1, 8.,2, 8a,4d, 2h,2f, 5,0, 3, nil, 100000000010001
Battleship, nil, 2, 12.,0, 14a,10d, 5h,5f, 17,0, 2, Eng, 100000000001001
Heavy Cruiser, nil, 2, 15.,0, 10a,8d, 4h,2f, 15,0, 2, Eng, 100000000001001
Destroyer, nil, 2, 18.,0, 8a,6d, 3h,1f, 12,1, 2, Feu, 100000000000001
Type-XXI U-Boat, X6, 2, 5.,0, 12a,3d, 3h,2f, 10,0, 2, X5, 100000000001000
Bf 109, X2, 1, 9.,1, 10a,4d, 2h,2f, 6,0, 3, nil, 100000000010001
Fw190, X6, 1, 10.,1, 11a,5d, 2h,2f, 7,0, 3, nil, 100000000010001
Landing Crafts, nil, 2, 6.,0, 0a,4d, 2h,1f, 5,8, 4, nil, 100000000000001
Army Rangers, X1, 0, 1.,0, 7a,7d, 2h,1f, 4,0, 0, nil, 100001001000111
Paratroops, X7, 0, 1.,0, 7a,6d, 2h,1f, 4,0, 0, nil, 100000101000011
Combat Engineers,X1, 0, 1.,0, 7a,6d, 2h,1f, 3,0, 0, nil, 100100001000001
Heavy Infantry, X7, 0, 1.,0, 7a,6d, 2h,1f, 3,0, 0, nil, 100100001000001
Schwere Truppen, X6, 0, 1.,0, 7a,6d, 2h,1f, 4,0, 0, nil, 100000001000001
Critical Supplies, X6, 0, 2.,0, 0a,4d, 2h,1f, 4,0, 7, nil, 100000000000000
Airborne, X1, 0, 1.,0, 7a,6d, 2h,1f, 4,0, 0, nil, 100000101000011
Red Guards, X3, 0, 1.,0, 8a,6d, 2h,1f, 3,0, 0, nil, 100100001000011
88mm MP Gun, X6, 0, 2.,0, 9a,6d, 3h,2f, 5,0, 0, nil, 100000000000000
PzKw V, X6, 0, 3.,0, 11a,8d, 3h,2f, 7,0, 19, nil, 100000000000000
SdKfz-251, X6, 0, 3.,0, 5a,6d, 2h,1f, 5,0, 10, nil, 100000000000001
Motorized Troops, X3, 0, 3.,0, 6a,6d, 2h,1f, 3,0, 2, nil, 100000000000001
Mechanized Inf., X1, 0, 3.,0, 6a,6d, 2h,1f, 3,0, 14, nil, 100000000000001
Bren Gun Carrier, X7, 0, 3.,0, 6a,6d, 2h,1f, 3,0, 14, nil, 100000000000001
Sturmtruppen, X6, 0, 1.,0, 8a,6d, 2h,1f, 3,0, 0, nil, 100001001000011
PzKw IV, X6, 0, 3.,0, 10a,7d, 3h,2f, 6,0, 19, nil, 100000000000000
Volksturm, X6, 0, 2.,0, 9a,6d, 1h,4f, 2,0, 0, nil, 101110000000010
Nebelwerfer, X6, 0, 2.,0, 14a,2d, 2h,3f, 4,0, 0, nil, 100000000000001
G.I.'s, X1, 0, 1.,0, 7a,6d, 1h,1f, 2,0, 0, nil, 100100001000001
Infantry, X7, 0, 1.,0, 7a,6d, 1h,1f, 2,0, 0, nil, 100100001000001
Landser, X6, 0, 1.,0, 4a,5d, 1h,1f, 3,0, 1, nil, 100100001000000
Red Army, X3, 0, 1.,0, 5a,5d, 1h,1f, 1,0, 0, nil, 100000001000001
Jalkaväki, U3, 0, 1.,0, 7a,5d, 1h,1f, 1,0, 0, nil, 100000001000001
Soldati, X4, 0, 1.,0, 5a,4d, 1h,1f, 3,0, 0, nil, 100000001000000
Impassable Border,nil, 0, 0.,0, 1a,75d, 9h,1f, 1,0, 1, no, 000000000000000
PzKw VI auf B, no, 0, 2.,0, 15a,9d, 3h,3f, 30,0, 19, no, 100000000000001
Jagdpanzer V, X6, 0, 2.,0, 15a,6d, 3h,2f, 6,0, 19, nil, 100000000000000
PzKw VI, X6, 0, 2.,0, 13a,7d, 3h,2f, 7,0, 19, nil, 100000000000000
Kv-1, X3, 0, 2.,0, 14a,9d, 3h,2f, 5,0, 0, nil, 100000000000001
Sherman Firefly, X7, 0, 3.,0, 15a,6d, 3h,2f, 4,0, 3, nil, 100000000000001
Su-152, X3, 0, 2.,0, 18a,8d, 3h,2f, 4,0, 0, nil, 100000000000001
M-10, X1, 0, 2.,0, 18a,5d, 3h,3f, 4,0, 17, nil, 100000000000001
Achilles, X7, 0, 2.,0, 18a,5d, 3h,3f, 4,0, 10, nil, 100000000000001
T-34, X3, 0, 3.,0, 11a,7d, 3h,2f, 3,0, 16, nil, 100000000000011
M4A3 Sherman, X1, 0, 3.,0, 15a,6d, 3h,2f, 4,0, 8, nil, 100000000000001
Katyushas, X3, 0, 3.,0, 14a,4d, 2h,3f, 4,0, 0, nil, 100000001000001
StugG III, X2, 0, 3.,0, 10a,5d, 3h,2f, 4,0, 18, nil, 100000000000000
Hetzer 38t, no, 0, 3.,0, 10a,5d, 3h,2f, 1,0, 10, no, 100000000000000
Cruiser Mk VI, X7, 0, 2.,0, 11a,6d, 3h,2f, 3,0, 13, nil, 100000000000001
Churchill, X7, 0, 2.,0, 13a,6d, 3h,2f, 4,0, 8, nil, 100000000000001
Sexton, X7, 0, 2.,0, 14a,4d, 2h,3f, 4,0, 9, nil, 100000001000001
Is-2, X3, 0, 2.,0, 18a,11d, 4h,3f, 6,0, 1, nil, 100000000000001
105mm Hummel, X6, 0, 2.,0, 12a,3d, 2h,3f, 6,0, 19, nil, 100000001000001
Priest, X1, 0, 2.,0, 14a,4d, 2h,3f, 4,0, 15, nil, 100000001000001
150mm Long Tom, X1, 0, 2.,0, 16a,4d, 3h,4f, 6,0, 11, nil, 100000001000001
Me 262, X6, 1, 8.,1, 14a,5d, 2h,2f, 10,0, 3, Gen, 110000000010001
Lancaster, X5, 1, 15.,3, 14a,4d, 2h,3f, 8,0, 0, nil, 100000000000001
Halifax, X5, 1, 15.,3, 13a,4d, 2h,3f, 7,0, 0, nil, 100000000000001
Supermarine Spitfire, X7, 1, 13.,1, 9a,4d, 2h,2f, 6,0, 3, Gen, 100000000010001
B-17 G, X5, 1, 15.,3, 14a,4d, 2h,3f, 9,0, 0, nil, 100000000000001
B-24 Liberator, X5, 1, 15.,3, 13a,4d, 2h,3f, 8,0, 0, nil, 100000000000001
P-51 Mustang, X5, 1, 15.,3, 1a,4d, 2h,3f, 7,0, 0, Too, 100000000010001
P-47 Thunderbolt,X1, 1, 15.,1, 12a,2d, 3h,3f, 6,0, 0, nil, 100000000000001
Il-2 Sturmovik, X3, 1, 13.,1, 12a,5d, 3h,3f, 6,2, 0, nil, 100000000000001
Macchi C200, X4, 1, 8.,2, 8a,4d, 2h,2f, 5,0, 3, nil, 100000000010001
Battleship, nil, 2, 12.,0, 14a,10d, 5h,5f, 17,0, 2, Eng, 100000000001001
Heavy Cruiser, nil, 2, 15.,0, 10a,8d, 4h,2f, 15,0, 2, Eng, 100000000001001
Destroyer, nil, 2, 18.,0, 8a,6d, 3h,1f, 12,1, 2, Feu, 100000000000001
Type-XXI U-Boat, X6, 2, 5.,0, 12a,3d, 3h,2f, 10,0, 2, X5, 100000000001000
Bf 109, X2, 1, 9.,1, 10a,4d, 2h,2f, 6,0, 3, nil, 100000000010001
Fw190, X6, 1, 10.,1, 11a,5d, 2h,2f, 7,0, 3, nil, 100000000010001
Landing Crafts, nil, 2, 6.,0, 0a,4d, 2h,1f, 5,8, 4, nil, 100000000000001
Army Rangers, X1, 0, 1.,0, 7a,7d, 2h,1f, 4,0, 0, nil, 100001001000111
Paratroops, X7, 0, 1.,0, 7a,6d, 2h,1f, 4,0, 0, nil, 100000101000011
Combat Engineers,X1, 0, 1.,0, 7a,6d, 2h,1f, 3,0, 0, nil, 100100001000001
Heavy Infantry, X7, 0, 1.,0, 7a,6d, 2h,1f, 3,0, 0, nil, 100100001000001
Schwere Truppen, X6, 0, 1.,0, 7a,6d, 2h,1f, 4,0, 0, nil, 100000001000001
Critical Supplies, X6, 0, 2.,0, 0a,4d, 2h,1f, 4,0, 7, nil, 100000000000000
Airborne, X1, 0, 1.,0, 7a,6d, 2h,1f, 4,0, 0, nil, 100000101000011
Red Guards, X3, 0, 1.,0, 8a,6d, 2h,1f, 3,0, 0, nil, 100100001000011
88mm MP Gun, X6, 0, 2.,0, 9a,6d, 3h,2f, 5,0, 0, nil, 100000000000000
PzKw V, X6, 0, 3.,0, 11a,8d, 3h,2f, 7,0, 19, nil, 100000000000000
SdKfz-251, X6, 0, 3.,0, 5a,6d, 2h,1f, 5,0, 10, nil, 100000000000001
Motorized Troops, X3, 0, 3.,0, 6a,6d, 2h,1f, 3,0, 2, nil, 100000000000001
Mechanized Inf., X1, 0, 3.,0, 6a,6d, 2h,1f, 3,0, 14, nil, 100000000000001
Bren Gun Carrier, X7, 0, 3.,0, 6a,6d, 2h,1f, 3,0, 14, nil, 100000000000001
Sturmtruppen, X6, 0, 1.,0, 8a,6d, 2h,1f, 3,0, 0, nil, 100001001000011
PzKw IV, X6, 0, 3.,0, 10a,7d, 3h,2f, 6,0, 19, nil, 100000000000000
Volksturm, X6, 0, 2.,0, 9a,6d, 1h,4f, 2,0, 0, nil, 101110000000010
Nebelwerfer, X6, 0, 2.,0, 14a,2d, 2h,3f, 4,0, 0, nil, 100000000000001
Hopefuly we can get somethign going here that works out. Oh also, during the turn of play I let the AI have, even the units with bizzare entires for roles attacked and defended as though they were normal units...
Thanks.
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