The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
i wanted to 'update' my south america map to a gigamap version, but my MGE map editor doesn't work (i have the standard civ2's editor on a separate folder, which is what i use, but i can't open gigamaps with it)
but they work with my civ... i can open gigamaps, the only thing that won't work is the map editor.... (the MGE one returns an error, and the basic civ2 one opens them up screwed up)
working with the bmp's is too tedious, as the civ2 grid id tilted 45º with respect to a bmp grid....
I agree completely.
What error do you get?
Maybe you can try my "Test of Time map editor", downloadable from the MapEdit websites as well. It's just a copy of the MGE one really (although you can also create gigamaps with it), I think it should work with MGE too.
... I don't think that works on WindowsXP though, which is probably a mistake on my part, but I can't fix it because I don't have XP.
Originally posted by Field Marshal Klesh
Dont you need the 'no limits' patch to be able to work with gigas? Probably a civfanatics downloadable item.
No you don't. The only thing that does for maps is allow you to generate random gigamaps. And it doesn't affect the map editor either.
i'll need to check the error at home (it just doesn't open....)... it's a civ2map.exe with around 2 KB, whereas the standard civ one (which i have in a separate folder weights around 1.5 kb)
btw, i'll give your ToT editor a try as soon as i get home... but i use XP :-/
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