Hi all!
As I was toying with hex-editor in order to discover where the agglomerate work of settlers is stored, I discover something very interesting. In MGE (I've not checked it in other versions) if you put the leftmost bit of the 6th byte of a unit to 1, you get that unit controlled by the AI! If you are in war against a civ, the AI would launch this unit again the nearest city; if not, the unit will roaming free or enter in a city and don't move. For trade units, the AI will try to create a trade route.
I wonder if having computer-controlled units in human's civ is interesting for scen-creators.
BTW, regrettabily enough, is very easy to get rid off of "AI-control": only by clicking in the unit you put the unit in manual mode
As I was toying with hex-editor in order to discover where the agglomerate work of settlers is stored, I discover something very interesting. In MGE (I've not checked it in other versions) if you put the leftmost bit of the 6th byte of a unit to 1, you get that unit controlled by the AI! If you are in war against a civ, the AI would launch this unit again the nearest city; if not, the unit will roaming free or enter in a city and don't move. For trade units, the AI will try to create a trade route.
I wonder if having computer-controlled units in human's civ is interesting for scen-creators.
BTW, regrettabily enough, is very easy to get rid off of "AI-control": only by clicking in the unit you put the unit in manual mode
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