The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Thanks Curt! I guess we can get going with the playtest then correct?
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Great work Curt (as it ever is) the map is better than the smaller ones and also the city management is more realistic (and balanced) now. No more 110 shields production.
Just a few first remarks: Why have Prag(ue) and Breslau Oil Ressources? A #55 Commerce is a little high for those - isnt it? Again Königsberg has a really high production (48 shileds or else) I guess 19 would be enough. But dont forget to balance Production. I mean: If you edit the Axis Production then also look at the UK , e.g., and compare if there also aren´t some city-productions overdone.
PS: The last step into the right direction: Its always been just this one really critical point at your scenarios, which are superb in every other category: The overdone "Arcade" - element: To high citysizes Production, Commerce and stuff: Also look at London - in your last versions it always had about #150 Commerce...
The other thing is that Food is absolutely uniteresting. Cause you dont need food: There are often 1 or 2 "Super - terrains" which give the city everything it needs. There is no need to grow larger. In my opinion you should try to minimize and balance (so that every citysquare has its importance).
I was given a bit of problem with the food aspect.
I don't really want all cities with mega-surpluses,
but when I skimped on food production, Euro cities were starving
as they were all wanting each other's food and they are so tightly packed together.
Keep in mind that London was the hub of a worldwide empire in 1939.
And did control a lot of the world's commerce.
Only in the wake of WW2 did the Americans take up the mantle as the leading economic superpower.
The mega commerce makes london a good prize too.
And by jingo, you'll need that cash!
Also, if you take a little look at your commerce in DV2,
you will notice hideous costs that are ALWAYS eating your finances.
I had to uber-up a few cities to make your civ stay afloat...
I am going to take a look at this food thing though...
It's true, cities don't really have to grow much.
The problem is that the Japs start already possesing the "90mm T7 tank Gun" tech and hence they are able to research "US heavy tank" from the start.
"Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
I noticed that and made a quick fix in my own game by making the prerequisite for US Heavy Tank to not only be the 90mm gun, but the American Military tech also.
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