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  • #61
    Originally posted by Arthedain
    what is the "DV2-Europa.scn" for?
    Some playtesters indicated a desire for some cities to have their native names.

    So in order to keep all parties happy I made two different scn files...

    One with normal names, and another with native names.

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

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    • #62
      Curt, just spotted you posted the scenario on page 1. Looks fantastic, as ever.

      The title screen is a corker. If I ever release a scenario, would you do me one? For a small fee, obviously
      http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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      • #63
        Originally posted by curtsibling


        Dude, check the first post!
        Thanks Curt! I guess we can get going with the playtest then correct?

        *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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        • #64
          Originally posted by fairline
          Curt, just spotted you posted the scenario on page 1. Looks fantastic, as ever.

          The title screen is a corker. If I ever release a scenario, would you do me one? For a small fee, obviously
          Fairline!
          It would be my pleasure!
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

          Comment


          • #65
            Originally posted by conmcb25


            Thanks Curt! I guess we can get going with the playtest then correct?

            This is the actual release, but any pointers or features you want to see;
            I can see about making them happen!
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • #66
              uhm, one thing that I come to think about.. shouldn't Addis Abeba belon to the axis, since Ethiopia belonged to Italy back then?
              "Peace cannot be kept by force.
              It can only be achieved by understanding"

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              • #67
                Great work Curt (as it ever is) the map is better than the smaller ones and also the city management is more realistic (and balanced) now. No more 110 shields production.
                Just a few first remarks: Why have Prag(ue) and Breslau Oil Ressources? A #55 Commerce is a little high for those - isnt it? Again Königsberg has a really high production (48 shileds or else) I guess 19 would be enough. But dont forget to balance Production. I mean: If you edit the Axis Production then also look at the UK , e.g., and compare if there also aren´t some city-productions overdone.

                PS: The last step into the right direction: Its always been just this one really critical point at your scenarios, which are superb in every other category: The overdone "Arcade" - element: To high citysizes Production, Commerce and stuff: Also look at London - in your last versions it always had about #150 Commerce...
                The other thing is that Food is absolutely uniteresting. Cause you dont need food: There are often 1 or 2 "Super - terrains" which give the city everything it needs. There is no need to grow larger. In my opinion you should try to minimize and balance (so that every citysquare has its importance).

                Bye, Cifer
                Deutscher Meister 2004: WERDER BREMEN

                Comment


                • #68
                  I was given a bit of problem with the food aspect.

                  I don't really want all cities with mega-surpluses,
                  but when I skimped on food production, Euro cities were starving
                  as they were all wanting each other's food and they are so tightly packed together.

                  Keep in mind that London was the hub of a worldwide empire in 1939.
                  And did control a lot of the world's commerce.

                  Only in the wake of WW2 did the Americans take up the mantle as the leading economic superpower.

                  The mega commerce makes london a good prize too.

                  And by jingo, you'll need that cash!

                  Also, if you take a little look at your commerce in DV2,
                  you will notice hideous costs that are ALWAYS eating your finances.

                  I had to uber-up a few cities to make your civ stay afloat...

                  I am going to take a look at this food thing though...
                  It's true, cities don't really have to grow much.

                  Not when there's a war on!
                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

                  Comment


                  • #69
                    Yes I know... it´s really hard to find a way - but I swear: Soon I´ll find it!
                    "The ultimate balanced not (too much) surplus way"
                    Deutscher Meister 2004: WERDER BREMEN

                    Comment


                    • #70
                      For anyone who is interested:

                      Today I sucessfully converted DV2 to ToT format, using an amazing tool by Angelo Scotto!

                      This has saved me WEEKS of work!
                      Now all I have to do is make new rules and events for ToT and this uber version of DV2 will be done!

                      This will be Dictator III on ToT.
                      I can now use all the endless, excellent ToT events that MGE restricts me from doing!

                      I'm talking a PROPER barbarossa and Pearl harbour, and also Normandy, the Soviet summer 1943 attack and Avalanche!

                      Meaning = Battles between dozens of units being spawned every turn!

                      Oh yeah, baby!
                      Last edited by curtsibling; June 22, 2003, 08:30.
                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

                      Comment


                      • #71
                        Great work Curt. Can't wait to try Dictator III on TOT. Really enjoyed I and II. Keep up the good work.

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                        • #72
                          We've started the playtest now: http://apolyton.net/forums/showthrea...0&goto=newpost

                          One thing FiGu noticed was that the Japanese could research US Heavy Tanks . Anyway it's your turn now Curt.
                          Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

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                          • #73
                            Originally posted by greeny
                            We've started the playtest now: http://apolyton.net/forums/showthrea...0&goto=newpost

                            One thing FiGu noticed was that the Japanese could research US Heavy Tanks . Anyway it's your turn now Curt.
                            That would be impossible!
                            The advance line for US heavy tanks is this:

                            American Military, 1, 0, E2, nil, 2, 0 ; Aut
                            US Armour Research, 1, 0, Aut, nil, 1, 4 ; Cur
                            US Medium Tank, 1, 0, Cur, nil, 1, 4 ; Wri
                            Pratt-Whitney Engine, 1, 0, Wri, nil, 0, 4 ; AFl
                            90mm T7 Tank Gun, 1, 0, AFl, nil, 2, 4 ; Alp
                            US Heavy Tank, 1, 0, Alp, nil, 1, 4 ; Tac

                            Unless Japan has somehow starting with a US tech...
                            I'll check this, so please put the game on hold till I do some research here.

                            If I have to, I will post a new link to the zip...!
                            Have delevent ready just in case!

                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

                            Comment


                            • #74
                              Yes it is true.

                              The problem is that the Japs start already possesing the "90mm T7 tank Gun" tech and hence they are able to research "US heavy tank" from the start.
                              "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                              All those who want to die, follow me!
                              Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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                              • #75
                                I noticed that and made a quick fix in my own game by making the prerequisite for US Heavy Tank to not only be the 90mm gun, but the American Military tech also.
                                -rmsharpe

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