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  • Graphics help

    In my developing scenario, there are some areas which take place indoors. I finally have the walls and road basically done, but I'm having problems with them. As the attached picture shows, I have wooden plank graphics under the walls (which occupy the mountain slots). I have been using these because I have no clue as to what else I can use. I haven't been able to make anything that looks good against both the wooden floors and the road. Any help you can give me would be really...helpful.
    Attached Files
    "The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments

    Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus

  • #2
    Maybe tile of some sort?
    Sea Kings TOT

    Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
    Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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    • #3
      Maybe something pavement like, grey, that is? I guess you'd always have one of the two sides looking a little off...

      Alternatively, maybe you could put the indoors on a different map, and make the doors transporters.

      Or, if you only have box-shaped buildings (no L-shapes or anything), you could try to use the wall graphics as in my attached sketch...
      You actually use a double row of mountains on the bottom sides, which will allow you to always distinguish between what side is in and what side is out. The numbers refer to the connection tile used, see the top of the terrain2.bmp. The main problem would be with numbers 8 and 15 which are used in both the single-width and double-width wall. I'm not really sure whether that would even work, but if you think it's worth the try...

      The screenshot looks very nice by the way.

      Nice sig EZRhino... Carmina Burana
      Attached Files
      Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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      • #4
        Thanks Mercator. Mr Oobir, what gfx uses the ocean terrain?

        Edit: Oh I know, I would use checkered tile or something like that, then use some of the Terrain2 forrest terrain for things like carpet.and just paint those things on inside your buildings.

        Edit: For thicker walls and underground areas you could
        could make the ocen square totally black than you could use roads or RR to make up the walls gfx wise, by placing them on the ocean squares ala Favoured Flight's Moria.

        Edit: Is this scenario going to be tot only?

        Btw: I can see the anticipation for this scenario soon reaching mythical proportions.
        Last edited by EZRhino; May 27, 2003, 15:15.
        Sea Kings TOT

        Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
        Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

        Comment


        • #5
          Thanks everyone, but I came up with a solution: I made the floor under the walls grayscale. Now, one side transitions smoothly into the other.

          Is this scenario going to be tot only?

          Btw: I can see the anticipation for this scenario soon reaching mythical proportions.
          Yes, it's for ToT only. Funny thing is, I decided to do this project rather than another because this one didn't require anything from Test of Time. I was wrong, however: It is currently a 4-map, lots-of-color monster.
          "The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments

          Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus

          Comment


          • #6
            Originally posted by Mr. Oobir
            Yes, it's for ToT only. Funny thing is, I decided to do this project rather than another because this one didn't require anything from Test of Time. I was wrong, however: It is currently a 4-map, lots-of-color monster.
            Excellent! I'll look forward to it.
            Tecumseh's Village, Home of Fine Civilization Scenarios

            www.tecumseh.150m.com

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