Ive never made a scenario, though ive played plenty, fooled around a bit with the editor (in TOT) and wrote a tech description file for Cullivan's "ancient empires"
Now Ive got a request from my kid to maybe make an animorphs scenario.
First of course i'll have to actually read some of the books, since i mainly know them from what my kid tells me, and she doesnt read them with an eye to what a civ scenario would need.
Biggest technical problem likely to be the animorphs themselves - since they can change forms, and i dont know of a good way to do this in civ. the yert takeovers should work something like the Borg takeovers in ST:BAQ. (I personally think that the authors of animorphs ripped the whole concept from Star Trek anyway)
I'll come back with more specific questions when and if i get farther along.
Meanwhile - anyone ever try anything like this (and animorphs scen. that is?)
anyone else here at all familiar with animrorphs.
Now Ive got a request from my kid to maybe make an animorphs scenario.
First of course i'll have to actually read some of the books, since i mainly know them from what my kid tells me, and she doesnt read them with an eye to what a civ scenario would need.
Biggest technical problem likely to be the animorphs themselves - since they can change forms, and i dont know of a good way to do this in civ. the yert takeovers should work something like the Borg takeovers in ST:BAQ. (I personally think that the authors of animorphs ripped the whole concept from Star Trek anyway)
I'll come back with more specific questions when and if i get farther along.
Meanwhile - anyone ever try anything like this (and animorphs scen. that is?)
anyone else here at all familiar with animrorphs.
After a little search got me
). You could then put some morphing text in @FUEL of games.txt. Since you know that it'll be gone in a turn, the human form could be created in the square(s) of your choice.
p
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