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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
How i enable civ2 to have one civilization advance (e.g. conscription) to have different types of units (e.g. different infantry units for different countries)?
Create a "No tech" for every civ, and make it the tech necessary to make this unit obsolete. I can hardly explain this, so here's an example:
You have a tech, f.e. Warrior Code, and want a Persian and a Mede warrior. Make the prerequisite for both "Warrior Code". Then, create two techs, and name them "Not Persian" and "Not Mede". Give the former to the Medes and the latter to the Persians.
Make "Not Mede" making the Medes obsolete, and "Not Persian" making the Persians obsolete. Hope this explanation is easy to understand...
Follow the masses!
30,000 lemmings can't be wrong!
You do it by giving the civ expiration techs for units that you do no want to appear. Note that Civ's handling of this is buggy and this can prevent the AI from selection build items properly.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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