To create a city that cannot be destroyed when it's occupied at size 1? (Since population reduces by one when a city is taken, I was wondering if there was a way to keep it from doing this).
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Is there any way?
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Re: Is there any way?
Originally posted by DarthVeda
To create a city that cannot be destroyed when it's occupied at size 1? (Since population reduces by one when a city is taken, I was wondering if there was a way to keep it from doing this).
Edit: Never mind, forgot that I already have tried this and it doesn't work."The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments
Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus
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Upon occasion . . .
I've seized cities occupied by barbarians that were at 1 population and the city did not disappear, but this doesn't happen every time, and I have no idea what conditions this event.
But it can happen.Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
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The plot thickens around KyokujitsuGeorgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
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Give it city walls.
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Ok I've rigged CSPL to keep all cities at size two minimum, no matter how much they are bombarded or reduced to rubble, taken, and retaken.
Sigh. I really didn't want to use CSPL in Kyokujitsu because that meant that I'd want to use it a lot!
It's a lot easier to code in a macro language than C++ let me tell you, but C++ has a lot more functionality. It feels like I'm "cheating".
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Make it enough big to not allow it to decline to 1-size
city status. .
Barbarians don't destroy a city indeed.
City walls sometimes work, but if they are "plundered"
they don't."I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
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The combo of a C++ programmer and a ToT scenario designer is a rare breed. Angelo and Kull are very open to correcting the documention. With your skills, DV, you're fast becoming the beta tester that Angelo has needed all along. Drop them a line with your corrections. Although it's been painful for you, I think you could do a real service here.
Even with documentation flaws, CSPL's potential is very high. After all, from your own criteria, it appears to be your only resort for the size one city problem.
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