Civtweak
The barbarian money thing was not part of the original CivTweak. I added it by popular request. Subsequently I have come to believe that giving barbarians money via CivTweak has little effect on the game. The only effect would be that for the first few turns of the game, barbarian cities would be more costly to bribe. Barbarian cash seems to get flushed down the toilet.
Weighing in on a point already covered, I think giving money to barbarians by event does not work. The event goes off just fine, but the barbarian cash does not increase, so it's merely a waste of an event. Event triggers and actions dealing with technlogy and cash seem to have no effect whatsoever. The only event action that I am sure works for barbarians is createunit and that's the only only I use regarding barbarians.
The barbarian money thing was not part of the original CivTweak. I added it by popular request. Subsequently I have come to believe that giving barbarians money via CivTweak has little effect on the game. The only effect would be that for the first few turns of the game, barbarian cities would be more costly to bribe. Barbarian cash seems to get flushed down the toilet.
Weighing in on a point already covered, I think giving money to barbarians by event does not work. The event goes off just fine, but the barbarian cash does not increase, so it's merely a waste of an event. Event triggers and actions dealing with technlogy and cash seem to have no effect whatsoever. The only event action that I am sure works for barbarians is createunit and that's the only only I use regarding barbarians.
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