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Thanks for the comments so far
There are minor things that need to be changed, nothing serious, mainly spelling errors and German "leftovers". I´ll post some modified rules, labels, etc in the next days. The game itself seems to run fine.
If anybody has more feedback, esp. to the gameplay and game balance, let me know...
*The Bebrobot logs off*Blah
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Yep, that is intendet. I tested it in other versions, with a cease fire between Europeans, but then I had enourmous trouble to get the AI to attack later - the MakeAggression triggers did work sometimes, but sometimes not
In the end I took the version with constant wars everywhere, because I think it is also more challenging. It is not very historically accurate I know, but the scn is more a "what-if" scn from an accurate starting point on...Blah
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I played this more than I would care to admit over the weekend.
My biggest (and totally unconstructive ) criticism is that the Spanish city graphic looks so good onscreen that I don't want to capture any Spanish cities for fear of changing them.
I've tried both the Brits and the Germans so far and they both seem to play pretty well too.
Very nice job.
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Thanks
Originally posted by ravagon
My biggest (and totally unconstructive ) criticism is that the Spanish city graphic looks so good onscreen that I don't want to capture any Spanish cities for fear of changing them.Blah
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well, trading is almost impossible because you are at war with the europeans powers and the muslims, but i´m discovering techs every five turns and earning money so is not a probem, i´ve changed to the second part I´m two turns aways from mobile war engine,
i will unles war
i like that you change the victory conditions to objective cities,
in the 1.0 i didn´t go to midle east becuase i started war with the germans and the english
i´ll try to post a few screenshots
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Of course it does, Bernd. Everything I say means it!
Any mailbox. The best squonk one, though even better
would be to send it to all mailboxes that You know."I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
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Originally posted by Shaka Naldur
well, trading is almost impossible because you are at war with the europeans powers and the muslims...
You can just ignore the French and Germans...maybe put an outpost in Bretagne or try to seize the Viking town that gives access to the Baltic (Hedeby, IIRC), but those aren't critical. Since you'll be having ships in the vicinity, you're well positioned to start taking over some of the Portuguese and other coastal areas once you get some decent techs (Empire = galley!). Then onward to selected cities on the N.African coast, Sicily and selected Med islands, and finally...the holy land! I suspect I'm a bit ahead of schedule, in my second game, having Crete and an eye on Cyprus, just as the first Crusade events occur. First attempt as France was a bit of a flop.
I still like the option to negotiate, but since the permanent wars transform an overly easy exploit into a fun alternative strategy, it's definately a good call in this scenario.
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Originally posted by RobRoy
First attempt as France was a bit of a flop.
Shaka Naldur, if you have ships, you can trade (as Franks) with North Africa. As Germans, it is even easier if you conquer Southern Italy ASAP, then you can also trade effectively with Byzantium.Blah
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Originally posted by BeBro
Why? Do you think it was too easy?...
When I play for fun (unlike when I test), I avoid looking at the event files. So, playing as the Franks, I got bushwacked a few times, rather painfully. It was particularly painful, since I was trying the trading strategy with the Franks, meaning I was sinking resources into units that weren't helpful for recovering, so I had to switch gears, so ended up behind the curve tech-wise (in my hubris, I insisted on playing at deity despite your recommendation). So basically, I lost! I'm sure the next Frankish attempt will be more satisfactory; when playing as the English, I still didn't know the event specifics, but could guess the approximate frequency and severity of your raids and rebellions, which partially explains the English' relative success.
I'll try to e:mail you if I have any significant comments. Are you anticipating a 2.1 version?
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Originally posted by RobRoy
I'll try to e:mail you if I have any significant comments.
Oh, and if you want to mail me please use my new adress: templar68@web.deBlah
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