I am working on scenerios where I would like to have pollution effect the local areas profucing it but not to have global warming harm other players. The reason is that I do not want the mismanagement of other players to disrupt game plans of non-polluters.
So far all I can see is that I can either tuen pollution on or off...but I want it to be on locally and off globally.
Is there any solution such as increasing the amount of skulls to a really high number to make global warming unreachable and still have local pollution?
Any help would be appreciated.
Thanks,
AA_DeadMAN (AKA DaGreat1)
So far all I can see is that I can either tuen pollution on or off...but I want it to be on locally and off globally.
Is there any solution such as increasing the amount of skulls to a really high number to make global warming unreachable and still have local pollution?
Any help would be appreciated.
Thanks,
AA_DeadMAN (AKA DaGreat1)
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