"Our spy reports that the citizens of $STRING1 are vigilant and wary, sire. Should she continue the attempt?
- Abort mission.
- Steal random tech (no specific tech can be targeted)"
I believe that this is the message that turns up when a city (namely, the capital) is the target of the second or later techstealing attempt. I have never seen this happen during a normal game of Civ2 - this may simply be due to my playing tactics, etc, etc.
Presumably I could create a Spylike unit in each capital with a cost of 1 or something, which cannot be built, and which cannot move. This ought to thwart most enemy Spy attempts - but does anyone know if multiple spy units stationed in a city actually have a cumulative effect on safeguarding it?
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"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
- Abort mission.
- Steal random tech (no specific tech can be targeted)"
I believe that this is the message that turns up when a city (namely, the capital) is the target of the second or later techstealing attempt. I have never seen this happen during a normal game of Civ2 - this may simply be due to my playing tactics, etc, etc.
Presumably I could create a Spylike unit in each capital with a cost of 1 or something, which cannot be built, and which cannot move. This ought to thwart most enemy Spy attempts - but does anyone know if multiple spy units stationed in a city actually have a cumulative effect on safeguarding it?
------------------
"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
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