My metaphorical knickers are in a proverbial twist; I'm trying to enable diplomacy and diplomat-type units...however, I'd like to prohibit stealing of tech advances.
This works to limited effect, when I surgically remove the "steal technology" option from the @SPYOPTIONS list in Game.txt. This means that the player can sneak a spy character into a city and do all the normal things, EXCEPT steal techs... Seems like a waterproof plan, but it isn't.
This lack of menu option does not prevent the computer players from doing this! So in effect, although the human player cannot break the rules, the computer controlled civs (who should be definition be the epitome of rule abidance...ahem) are flagrant rulebreakers and do so as usual!
Does anybody know how I might get this to work?
------------------
"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
This works to limited effect, when I surgically remove the "steal technology" option from the @SPYOPTIONS list in Game.txt. This means that the player can sneak a spy character into a city and do all the normal things, EXCEPT steal techs... Seems like a waterproof plan, but it isn't.
This lack of menu option does not prevent the computer players from doing this! So in effect, although the human player cannot break the rules, the computer controlled civs (who should be definition be the epitome of rule abidance...ahem) are flagrant rulebreakers and do so as usual!
Does anybody know how I might get this to work?
------------------
"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
Comment