I’m working on the second version of my no-limits add-on, for ToT and maybe later for MGE.
The 1st version got rid of the gold (30’000) and population limit(320’000) and extended the maps from 10’000 to 32767.
The second breaks the units limit (1948) and the cities’ limit (255).
It should also later give more barbarians and difficulties level (up to deity+5).
If you want to test, send me a mail : I can’t put the file as an attachement here (too big).
The 1st version got rid of the gold (30’000) and population limit(320’000) and extended the maps from 10’000 to 32767.
The second breaks the units limit (1948) and the cities’ limit (255).
It should also later give more barbarians and difficulties level (up to deity+5).
If you want to test, send me a mail : I can’t put the file as an attachement here (too big).
I didn´t know about that 1948 per civ limit.Anotehr thing about the 255 cities limit. AFAIK, the city ID in a savegame (and the civ2 memory for that matter) is only one byte. That´s what´s causing that city 257 creates units supported by city 1. Somehow you´d have to change that one byte to two, but I don´t think that will be as "easy" as changing, say, FF00 into FFFF. Apart from that, this change will drastically change the structure of savegames etc., making them incompatible with other ToT versions. And depending on how the executable itself finds the different sections in the savegames even the executable itself might not be able to locate them correctly.
Boy, does that sound familiar!
(William, have a look at cradle utilities page...)
)
I'm sure it will be fixed soon
If it is not already 
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