The title says it all,is there anyone out here who knows how civ II(2.42) maps are saved?
Let me explain what I mean:
In my own mapeditor I save maps as binaries and the information is stored like this:
First line: map_x,map_y dimensions,kind of map(round(1) or flat(0))
rest:for each tile an 8-bit number(bit1=huts,bit2&3=special,bit4=river,bit5... 8=number for terraintype)and the tiles are stored left to right,top to bottom
end.
I hope there is someone who can help with this problem.
(if so I will be supplying a new mapeditor that builds random-maps that give continents/islands when asked for,it could be a solution for generated worlds )
Shade
Let me explain what I mean:
In my own mapeditor I save maps as binaries and the information is stored like this:
First line: map_x,map_y dimensions,kind of map(round(1) or flat(0))
rest:for each tile an 8-bit number(bit1=huts,bit2&3=special,bit4=river,bit5... 8=number for terraintype)and the tiles are stored left to right,top to bottom
end.
I hope there is someone who can help with this problem.
(if so I will be supplying a new mapeditor that builds random-maps that give continents/islands when asked for,it could be a solution for generated worlds )
Shade
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