As you can see, my tank sucks.
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-great graphics
-gameplay is slow, perhaps hide the world map?
-naval bombardement is a bit too accurate, while it is true that coastal guns were better that the ships's gun i don't think a mexican infantry should be able to stand up to a dreadnought
-you should have neutral get an alliance with everyone, i was palying as france as they demand me to withdraw from their terriotory while i was on the strasbourg trenchs
-I think there are some untis spot open, mabye some special heroes like custer and the such should be present?
more points;
the germans are very strong and verdun almost fell too many times but yet their defense of strassbourg and munich were incredibly thin (one machine gunner) at the beginning so when i amassed multiple field artillery and conquered those two cities
-also the british are going everywhere in mainland french behid the lines, I had to put reserves to fortify the railroad to stop them from blocking the supply lines, i don't exactly how to correct this so...
-I repeat that bombardement strengh, at least from a dreadnought should be much stronger, the americans lost many from trying to bombard la paz
-execllent scenario in all even if the 4th and 5th events files are sparse because you didn't read the last book of the trilogy
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I am going to have to say that I love it. If it weren't for the fact that the Mormans are kicking my ass. On my last turn (Feb 1915) they had taken four of my cities and were marching on Pierre. I am going to have to agree with Grothgar. Maybe make them defensive most of the time but give them a units by event when they are to go on the offensive. I was using howitzers against them and it didin't even blow their hair back.
I also notice that in your batch file the "X" option doesn't work. I loaded the batch file to look at the choices and get an idea when I would have to changed the files. When I chose X it loaded the events for 1918.
Otherwise I love it and I am probably going to play it all night. I will post updates as I play it more."I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
"Guinness sucks!" -- Me
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Originally posted by Jimmywax
I am going to have to say that I love it. If it weren't for the fact that the Mormans are kicking my ass. On my last turn (Feb 1915) they had taken four of my cities and were marching on Pierre. I am going to have to agree with Grothgar. Maybe make them defensive most of the time but give them a units by event when they are to go on the offensive. I was using howitzers against them and it didin't even blow their hair back.
Of course this advice may be worthless from a non test player, but I am waiting paitiently for the chance to play it, sounds good!
Ioanes
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I am going to have to agree with Grothgar.
What do you mean Jimmywax do you mean that i never give good advice lol.
Managed to take Philly with the confeds but they dont start off with a fleet on either ocean which isnt right!!!!
Also while the Entente powers didnt use heavy artillery for a while they still made some so i dont think they should have to wait until 1917 until they can build itMaps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
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I had the day off from work so I sat here all day playing it. It has been a while since a game has made me into a mouse clicking, slack jawed Zombie.
I did notice some spelling errors though. The "Deseret Rebellion" for instance, I am not sure but I think that is spelled wrong .
Also, when the other nations discover or conquer something, the plural doesn't sound right. For instance, "Great Britain develop Future Technology". Do you get what I am saying? I don't know if you can edit this or not, but I would recomend inserting a has or something inbetween Britain and develop. Then make Develop passed tense. Then again I flunked English this year so maybe you should ask someone else.
Periodically throughout the game it would tell me that the war between the Germans and the other nations has ended. They would keep fighting but it was kind of distracting.
Units: I thought that the monitor where too powerful. I took out several british Dreadnought's with just two or three monitors. Actually I took out the entire pacific fleet with just two. This maybe used to represent a bigger ships lack maneuverability in shallow water. I found it disturbing though when a Confederate monitor hunted one of my dreadnoughts down in the middle of the atlantic and taking it out. The commie rebels were a bit strong to. When I couldn't get results with artillery, I brought them in and they usually cleared the way.
That is all I can think of for now."I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
"Guinness sucks!" -- Me
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Actually Deseret is right because Utah used to be called the nation of deseret so hes actually rightMaps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
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Originally posted by Grothgar
Actually Deseret is right because Utah used to be called the nation of deseret so hes actually right
I found another glitch in the events though. At the end of 1917 it doesn't tell you you about the need to change the events. I was so into the came I wasn't even paying attention to the date. Other less attentive players like me will appreciate it if you fix this."I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
"Guinness sucks!" -- Me
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execllent scenario in all even if the 4th and 5th events files are sparse because you didn't read the last book of the trilogy
I think there are some untis spot open, mabye some special heroes like custer and the such should be present?
gameplay is slow, perhaps hide the world map?
you should have neutral get an alliance with everyone, i was palying as france as they demand me to withdraw from their terriotory while i was on the strasbourg trenchs
naval bombardement is a bit too accurate, while it is true that coastal guns were better that the ships's gun i don't think a mexican infantry should be able to stand up to a dreadnought
the germans are very strong and verdun almost fell too many times
also the british are going everywhere in mainland french behid the lines, I had to put reserves to fortify the railroad to stop them from blocking the supply lines, i don't exactly how to correct this so...
I repeat that bombardement strengh, at least from a dreadnought should be much stronger, the americans lost many from trying to bombard la pazI also notice that in your batch file the "X" option doesn't work. I loaded the batch file to look at the choices and get an idea when I would have to changed the files. When I chose X it loaded the events for 1918.
I am going to have to say that I love it. If it weren't for the fact that the Mormans are kicking my ass. On my last turn (Feb 1915) they had taken four of my cities and were marching on Pierre. I am going to have to agree with Grothgar. Maybe make them defensive most of the time but give them a units by event when they are to go on the offensive. I was using howitzers against them and it didin't even blow their hair back.
Managed to take Philly with the confeds but they dont start off with a fleet on either ocean which isnt right!!!!
Also while the Entente powers didnt use heavy artillery for a while they still made some so i dont think they should have to wait until 1917 until they can build it
On a side note, when reading the books did anyone else notice that Jake Featherston operates a French 75 . His unit, the First Richmond Howitzers, is composed of just 75s. 75s are not howitzers, so why isn't it calle the First Richmond Artillery or something like that?
Also, when the other nations discover or conquer something, the plural doesn't sound right. For instance, "Great Britain develop Future Technology". Do you get what I am saying? I don't know if you can edit this or not, but I would recomend inserting a has or something inbetween Britain and develop. Then make Develop passed tense. Then again I flunked English this year so maybe you should ask someone else.
Periodically throughout the game it would tell me that the war between the Germans and the other nations has ended. They would keep fighting but it was kind of distracting.
I thought that the monitor where too powerful. I took out several british Dreadnought's with just two or three monitors.
I found it disturbing though when a Confederate monitor hunted one of my dreadnoughts down in the middle of the atlantic and taking it out.
The commie rebels were a bit strong to. When I couldn't get results with artillery, I brought them in and they usually cleared the way.
Mormons and Black rebels are effectively just partisan copies with different unit images.
I found another glitch in the events though. At the end of 1917 it doesn't tell you you about the need to change the events. I was so into the came I wasn't even paying attention to the date. Other less attentive players like me will appreciate it if you fix this.
Thanks for the feedback. I have dreamed up a few more evil ideas while away on vacation. Once I have fixed these problems and added a few new things, I will have a new file up for you all to test through.
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just one more thing.....
I think that chlorine gas should be reduced in strength as the time goes on because the various sides found how to reduce its effectsMaps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
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And reduce the effectiveness of my enormous offensive? I think not!"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
Eyewerks - you know you want to visit. No really, you do. Go on, click me.
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I am considering doing a declining effectiveness thing with certain units (barrels/tanks, gas, flamethrowers, Mormons, etc).
However, gas is not something that decreases in effectiveness by a huge amount. The shock value at the start was considerable, but there were many different types of gas (chlorine, phosgene, dichloroethylsulfide, etc). Each gas was worse than the last and had its own shock value. I can't really do a new unit for each type of gas at the moment though.
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by the way i in no way think you should decline the use of barrels in fact i think they should have this sort of unit strength
14/7/2 4HP/4FP
and ignore city walls because they are the reason the americans won the war. they had too many tanks/barrels for the confederacy and they never got ineffectiveMaps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
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Originally posted by Scott F
I am thinking of changing the stats for the river monitors to make them effectively nothing more than floating heavy artillery, probably with a very small movement value to keep them from sailing into the ocean. They are coastal though, so I can't see how they are always sailing out into the ocean. I thought I didn't give the American civs Seafaring and Navigation... Hmmm. I'll have to check that.
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