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  • #16
    actually I think that Nemo´s scn are the best ones out there but really hard, I´ve never finished any of them

    I´m surprised that our_man doesn´t like Alex scn
    have you played Spartacus??

    atually I don´t think that there is any scn that I dislike... (I´ll think a little about it later ) but in my opnion there are too many european teathre ww2 scn that are too close, there all look alike
    Second President of Apolytonia, and Vice-President twice
    Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
    miguelsana@mixmail.com

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    • #17
      quote:

      Originally posted by Henrik on 05-17-2001 03:00 PM
      Is this why you design a 30 years war scenarios...
      Your Carolus scenario was pretty long too...


      Yes, but I made scenarios that I try that everybody like and I know that there is a lot of people that love long scenarios, but I prefer play the short ones


      [This message has been edited by kIndal (edited May 17, 2001).]

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      • #18
        I've never been able to get into 'Cross and Cresent' by Bebro. Whilst the graphics are excelent and the period of history interests me, There just aren't enough cities to keep my interest up at the start of the scenario.

        ------------------
        If all else fails, immortality can always be assured by spectacular error
        -John Kenneth Galbraith
        [This message has been edited by Case (edited May 17, 2001).]
        'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
        - Neal Stephenson, Cryptonomicon

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        • #19
          Well, I guess there had to be a reaction against the Nemo cult. I
          thoroughly enjoyed my first game of Red Front. As an experience, desperately fighting for your life against the blitzkrieg,
          it is second to none. You really begin to understand how the Soviet
          High Command must have felt when they went to bed at night during the long
          summer and fall of 1941.

          But once you open it up under cheat mode and see what you're up
          against, it rapidly becomes demoralizing. It loses its appeal as a GAME, because it's obvious there's no way to WIN THE WAR, as opposed to surviving the scenario.

          Nemo has made a contribution to Civ scenarios as great as anyone. The
          problem he's run up against, like a number of others, is that "bigger
          isn't always better". This is compounded by the new systems (hex editing, BAT files, etc.) which have been piggybacked onto the basic Civ2 software. At some point, the increased size and complexity now possible in scenarios just makes them not worth the effort. I hit that wall with "Second Front", amoung others.

          The biggest disappointment for me was "Sacrificial Blood". Even though I was supposed to be a playtester, I could never get the over-elaborate installation system to work. And I'm at a loss to explain why you need to get a password just to download it. So I still don't know if it's worth the major effort required by the author to play his creation.

          So my beef is not bad scenarios, it's good scenarios that are too large/complex to enjoy. Multi-chapter scenarios are the main culprits.
          Tecumseh's Village, Home of Fine Civilization Scenarios

          www.tecumseh.150m.com

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          • #20
            quote:

            Originally posted by techumseh on 05-17-2001 10:38 PM
            Multi-chapter scenarios are the main culprits.



            Hey!!! I represent that!
            To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

            From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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            • #21
              quote:

              Originally posted by techumseh on 05-17-2001 10:38 PM
              It loses its appeal as a GAME, because it's obvious there's no way to WIN THE WAR, as opposed to surviving the scenario.



              What do you mean there's no way to win the war? Certainly in June 1941 there isn't... but Red Front is quite winnable, just this recently I finally forced myself to play through it on Deity and managed to hold enough German cities (including Berlin) to force a German Decisive Defeat at the historical date, May 1945.
              edit: Not that I'm bragging or anything.

              I think the only thing that bothered me about Second Front was that you had to know when to attack a certain city... and if you did it when the wrong events were loaded, you were wasting your time. I've yet to play past the third events files.

              Oh, and as for a popular scenario I didn't like: I wasn't fond of Third Reich... it had some bugs, and by the time I got around to playing it, it was already a very "old" scenario.

              ------------------
              The strategically impaired,
              -Cal
              [This message has been edited by Cal (edited May 18, 2001).]
              The strategically impaired,
              -Cal

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              • #22
                Kull: a couple of exceptions are the AE twins.

                Cal: well, I guess I didn't do as well as you, but I didn't have the patience for more than a couple of tries. My point is about overlong/complex games.
                Tecumseh's Village, Home of Fine Civilization Scenarios

                www.tecumseh.150m.com

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                • #23
                  quote:

                  Originally posted by techumseh on 05-17-2001 10:38 PM
                  Multi-chapter scenarios are the main culprits.


                  Oh darn... I'm going to have to cancel Kyokujitsu then.

                  It's being deleted from my HD as I am typing this.

                  *phew* no more Kyokujitsu. That feels better.

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                  • #24
                    quote:

                    The problem he's run up against, like a number of others, is that "bigger isn't always better"


                    I think there are simply different "types" of scn players. Personally I agree with St.Leo´s approach - not too much cities/units in the beginning. But others exactly want that, so it´s just a matter of personal preferences, in my eyes.

                    ------------------
                    Civ2000 hosted by CivII Universum
                    Blah

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                    • #25
                      Shaka, I've played Spartacus and I thought it was completely over-hyped! It wasn't one which stayed on my hard drive!

                      I can't believe the amount of people out there who don't like Red Front! In my opinion it is the best scenario ever made for Civ2! No other scenario has managed to conjure such a sense of tension as you watch the Germans swarm over your forces in 1941. There is nothing quite as frustrating as watching their onslaught on your hastily assembled defensive lines, praying that they'll hold until winter arrives... Sheer class.

                      I do have one gripe about it. Late in 1941 I usually get the message "too many units". I usually rush build some KV-1's on the previous turn, and it's really annoying to spend money on these units and not get them next turn, especially as every single rouble is so precious at this time in the game.
                      STDs are like pokemon... you gotta catch them ALL!!!

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                      • #26
                        Master on High sent me DarthVeda's scenario when he playtested it. The hype is useless; to me it is just a Red Front in the Pacific.
                        Please Visit:
                        http://aow.apolyton.net

                        And contribute if you can!

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                        • #27
                          What I loathe about practically every distinguished scenario around is that you need to be a civ2 mastermind to be able to play it. The majority of Civ2 players is still playing below Emperor level, as far as I know. Most of those probably don´t bother playing scenarios, because they´re too darn hard and complex, and that´s a shame. Why can´t scenario-makers make scenarios that are playable at all difficulty levels (such as my very own Orbis Terrae, hint hint!)?
                          I like Harlan Thompson´s "Lord of the Rings" and Mongols scenarios, but after several turns I just give up.
                          Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                          • #28
                            See, I really got into the Mongols scenario. I didn't finish it, because it's really long, but I went really far. I also enjoyed the Timur Khan/Tamerlane/wharever scenario. I don't especially enjoy all scenarios from that period, but those scenarios I found addictive.

                            Still, I'm not the type to play games over and over and over, and scenarios cannot have the total flexibility as a regular civ game.

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                            • #29
                              This must be one of the best threads in a while. I assume that exams are finished?
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

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                              • #30
                                quote:

                                Originally posted by PolarisGL on 05-18-2001 03:04 PM
                                Master on High sent me DarthVeda's scenario when he playtested it. The hype is useless; to me it is just a Red Front in the Pacific.


                                You played it? How's that. I didn't think you owned Test of Time. Back in November you told me you didn't have a copy...

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