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  • Rome - next beta version

    I finished a reworked version of Imperium Romanum, but since it is not very well tested, I´ll offer it here as a public beta.

    Please note that you have to start a new game with this version, so if you want to finish older games first I recommend that you install the new version into another folder. Here´s the link:

    http://home.debitel.net/user/bbrosing/ImpRomEng.zip


    The sounds are the same as for the older version, so you don´t need to download them, if you´ve done that already:

    http://home.debitel.net/user/bbrosing/ImpRomSnd.zip

    Please make sure that you have setup the scenario correctly before you start it (see under "Installation" in the readme), you can now also install a different pedia.txt for FW/MGE during the setup.

    The main changes of the new version are:

    -error corrections
    -some events reworked
    -some new units (mainly for special events)
    -some units stats changed
    -some map/terrain changes
    -Ptolemaios Earthmap can only be build in the last part

    The heaviest discussions for the old version were about Elephants and Siegetowers. In both cases I found a compromise: Elephants will appear now in North Italy during the 2nd Punic War, but not in the first "wave".

    I was pretty unsure about the Siegetower movement. I tested MP 1, but the poor AI was too stupid to laying siege to my cities with MP1 Siegetowers. In the end I changed it to 1+2/3 MP, slower than the normal units, but fast enough for the AI to move and strike in the same turn.

    Smaller siege engines will also have improved movement rates in the later parts, mainly to support the AI, but this reflects also the increased abilities of ancient armies in the fields of transports and logistics.

    Suggestions are of course welcome...

    <font size=1 face=Arial color=444444>[This message has been edited by BeBro (edited February 24, 2001).]</font>
    Blah

  • #2
    I seem to recal roman veterans being called "Triarii" or something similar, these veterans had their own place in formations and stuff, why not change the "Veteran" in the lables.txt to triarii (check on the word first though, I am not sure that that was the word).
    No Fighting here, this is the war room!

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    • #3
      Syracuse is a lot harder to capture now...

      Other than that, I've found one bug, kinda...
      After you capture Capua and get the free engineer, if you build a road in the one greenland square to connect Rome's roads and Capua, then put the settler on automated, it'll most likely now irrigate that grassland square, even though there's no access to water from it.
      Great scenario...

      edit: And another thing... I've checked every single Ancient Rome book I can find, but I can't determine where Antium is supposed to be founded as a Roman colony, does anyone know?
      [This message has been edited by Cal (edited February 25, 2001).]
      The strategically impaired,
      -Cal

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      • #4
        Cal, thanks for the comment I think we can live with the settler thing. I took Antium from the original civ2 city.txt, so I never thought about that...so I only can ask the same as you, does anyone know?
        Blah

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        • #5
          Well, Pro knew where it was! And I thought is was a typo! Where exactly was it located?
          [This message has been edited by cpoulos (edited February 25, 2001).]
          I believe Saddam because his position is backed up by logic and reason...David Floyd
          i'm an ignorant greek...MarkG

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          • #6
            quote:

            Originally posted by Cal on 02-25-2001 02:46 PM

            And another thing... I've checked every single Ancient Rome book I can find, but I can't determine where Antium is supposed to be founded as a Roman colony, does anyone know?

            [This message has been edited by Cal (edited February 25, 2001).]


            It was an indipendent town, with full vote rights, of the Latin League, and one of the few in ancient Latium to possess a strong sea power... until it was involved into that Latin League war against Rome in IV century BC. Antium fleet was destroyed - ships' rostra were used to build a trophy column on Rome forum - and Antiates were forced to a foedum iniquum with rome, and lately they became a roman municipium.


            [This message has been edited by Prometeus (edited February 25, 2001).]
            "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
            "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
            "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

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            • #7
              Latium is between Rome and Capua, right? Then... it's impossible to build a historically accurate Antium.
              The strategically impaired,
              -Cal

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              • #8
                I thought the Hastati/Principes/Triarii order was only used in the Legions before Marius´Army Reform, before the Cohorts became the main tactical units (not the Manipels as earlier) - maybe I´m wrong???...Someone who knows it better?
                Blah

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                • #9
                  BeBro, tell how you made a unit with a fractional movement factor?
                  Tecumseh's Village, Home of Fine Civilization Scenarios

                  www.tecumseh.150m.com

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                  • #10
                    This was discovered by William Keenan, and it is explained on Kull´s website: enter "172" as movement rate in the rules for 1+1/3MP, or "343" for 1+2/3MP. There may be more of these strange numbers. However, it seems to work fine, also for the AI, and it adds more flexibility for us scn makers.
                    Blah

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                    • #11
                      You are probably right, I am no expert on Roman armies (now, should you ever need help whit the 17th century armies (or anything 17th century), I could be of help).
                      No Fighting here, this is the war room!

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                      • #12
                        Hey, thanks for the info, Prometeus

                        Cal, in which turn are you? Does everything work fine?
                        Blah

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                        • #13
                          I find myself restarting a lot because of stupid, fatal mistakes. Like one time I was doing really well... but when it came time to conquer southern Italy, I couldn't do it because I hadn't even researched one new military tech.
                          The strategically impaired,
                          -Cal

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                          • #14
                            to Cal

                            quote:

                            Originally posted by Cal on 02-25-2001 05:22 PM
                            Latium is between Rome and Capua, right? Then... it's impossible to build a historically accurate Antium.


                            For Ancient Latium, yes, you are right... nowdays northern Lazio was called Tuscia by romans ( and still today we name it this way in dialect - kinda "Little Tuscany" ). Yup, you're right about Antium...

                            To BeBro

                            De nada, Bernd...
                            "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
                            "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
                            "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

                            Comment


                            • #15
                              Ah Cal, I only asked because I want to know how the players think about the reworked events, but most of them are in the second part or later...
                              Blah

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