I finished a reworked version of Imperium Romanum, but since it is not very well tested, I´ll offer it here as a public beta.
Please note that you have to start a new game with this version, so if you want to finish older games first I recommend that you install the new version into another folder. Here´s the link:
http://home.debitel.net/user/bbrosing/ImpRomEng.zip
The sounds are the same as for the older version, so you don´t need to download them, if you´ve done that already:
http://home.debitel.net/user/bbrosing/ImpRomSnd.zip
Please make sure that you have setup the scenario correctly before you start it (see under "Installation" in the readme), you can now also install a different pedia.txt for FW/MGE during the setup.
The main changes of the new version are:
-error corrections
-some events reworked
-some new units (mainly for special events)
-some units stats changed
-some map/terrain changes
-Ptolemaios Earthmap can only be build in the last part
The heaviest discussions for the old version were about Elephants and Siegetowers. In both cases I found a compromise: Elephants will appear now in North Italy during the 2nd Punic War, but not in the first "wave".
I was pretty unsure about the Siegetower movement. I tested MP 1, but the poor AI was too stupid to laying siege to my cities with MP1 Siegetowers. In the end I changed it to 1+2/3 MP, slower than the normal units, but fast enough for the AI to move and strike in the same turn.
Smaller siege engines will also have improved movement rates in the later parts, mainly to support the AI, but this reflects also the increased abilities of ancient armies in the fields of transports and logistics.
Suggestions are of course welcome...
<font size=1 face=Arial color=444444>[This message has been edited by BeBro (edited February 24, 2001).]</font>
Please note that you have to start a new game with this version, so if you want to finish older games first I recommend that you install the new version into another folder. Here´s the link:
http://home.debitel.net/user/bbrosing/ImpRomEng.zip
The sounds are the same as for the older version, so you don´t need to download them, if you´ve done that already:
http://home.debitel.net/user/bbrosing/ImpRomSnd.zip
Please make sure that you have setup the scenario correctly before you start it (see under "Installation" in the readme), you can now also install a different pedia.txt for FW/MGE during the setup.
The main changes of the new version are:
-error corrections
-some events reworked
-some new units (mainly for special events)
-some units stats changed
-some map/terrain changes
-Ptolemaios Earthmap can only be build in the last part
The heaviest discussions for the old version were about Elephants and Siegetowers. In both cases I found a compromise: Elephants will appear now in North Italy during the 2nd Punic War, but not in the first "wave".
I was pretty unsure about the Siegetower movement. I tested MP 1, but the poor AI was too stupid to laying siege to my cities with MP1 Siegetowers. In the end I changed it to 1+2/3 MP, slower than the normal units, but fast enough for the AI to move and strike in the same turn.
Smaller siege engines will also have improved movement rates in the later parts, mainly to support the AI, but this reflects also the increased abilities of ancient armies in the fields of transports and logistics.
Suggestions are of course welcome...
<font size=1 face=Arial color=444444>[This message has been edited by BeBro (edited February 24, 2001).]</font>
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