Announcement

Collapse
No announcement yet.

Strange graphics effect

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Strange graphics effect

    In my Rome scn, a Barbarian unit created via events cause strange graphics effects. When the unit moves, the terrain around it changes (hmm, not really, but it looks like a ChangeTerrain event). Has someone an idea how to solve this?

    Only one unit cause this (a mounted archer in the Extra7 slot), all other units, created with events or not, are ok.

    ------------------
    Civ2000
    Blah

  • #2
    Did you by any chance create that unit on [odd, even] or [even, odd] coordinates? Those aren't correct coordinates (only [even,even] or [odd,odd]), but I thought the units were created. That might cause some strange graphics effects.
    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

    Comment


    • #3
      Thanks, Mercator, but this wasn´t the solution. I tested also other graphics for that unit, other values and flags, but all with the same negative result.
      The only solution seems to disable the unit for the whole game...

      ------------------
      Civ2000
      Blah

      Comment


      • #4
        Prometeus, there are no more empty slots ( ) but perhaps exchanging with another slot work...

        Thanks, Hendrik, I´ll try the reload/save thing.

        ------------------
        Civ2000
        Blah

        Comment


        • #5
          Hmmh, this kind of effect I have seen some days ago in a scenario from a german site. (No, not a CIV2-Webring-Member ) It was the events.ger wich was not korrect: the CREATEUNIT-coordinates wasnt o.k. The Unit was created "between" the Fields. Check out the coordinates again. I hope, this will help.
          [This message has been edited by AroSch (edited October 25, 2000).]
          Arne · Das Civilization Forum

          Comment


          • #6
            I am almost certain that is the problem too! I have had it several times.
            If you create a unit on odd-even or even-odd coordinates location, this can happen with very strange side effects... The unit becomes invisible and can capture cities, without capturing them... So you get dual ownership of a city and can get into your own city... The weird terrain changes also occur as the invisible unit moves around near your units. In Red Front I made the mistake once and had these units hidden on wrong coordinates in the setup game so even after I corrected the location in the event file the weird events continued to happen.
            This can also occur if you edit the sav binary file and flop some location coordinates by mistake.

            Comment


            • #7
              Reload the scenario until it doesn't happen anymore and play a bit around with it. It happened when I made Daroae, too and I kept reloading and saving the scn until it was gone.

              ------------------
              Mathias' Civ II Page
              http://members.nbci.com/thalys
              The Lost Geologist Blog
              http://lostgeologist.blogspot.com

              Comment


              • #8
                Have you considered to move it into another empty slot ( i.e. submarine unit ) ? Maybe it's just unit's position in Units file that doesn't work ...
                "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
                "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
                "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

                Comment


                • #9
                  This is the respondsible event:

                  @IF
                  RANDOMTURN
                  denominator=10
                  @THEN
                  CREATEUNIT
                  unit=Scythen
                  owner=Barbaren
                  veteran=yes
                  homecity=Scythia
                  locations
                  123,64
                  122,66
                  124,64
                  121,65
                  125,63
                  endlocations
                  @ENDIF

                  I think it's that those odd and even numbers don't do well together...

                  ------------------
                  Mathias' Civ II Page
                  http://members.nbci.com/thalys
                  The Lost Geologist Blog
                  http://lostgeologist.blogspot.com

                  Comment


                  • #10
                    Yes, Hendrik, I know it is this event (thanks to Nemo, AroSch and, despite my post above, Mercator ), but the problem remains after I corrected or completely removed the event.

                    I think this has to do with the invisible units that Nemo has mentioned. So, all these Barbs created with a corrected event work, but there are still some of these units that were created by the old, uncorrect event. And these "old" units cause the weird looking graphic changes, but you can´t simply kill these units because they are only visible when they are moving.

                    I played several turns with a revealed map, every turn I saw these Barbs moving, but when their turn was over and I tried to look into the area where they should be they weren´t visible. The only good thing is that the terrain looked normal again (until the next Barb turn).

                    I have no idea how to solve this, currently the only way that works is to disable the unit and give it zero MP. But that means that I wasted one unit slot...

                    ------------------
                    Civ2000
                    Blah

                    Comment


                    • #11
                      "Homecity=Scythia" ?
                      When I create a barbarian unit in Events.txt, I never give to that a hometown... because my scen crash quickly. Are you sure that this work even if Barbarian civ is Hex-edited ?
                      "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
                      "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
                      "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

                      Comment


                      • #12
                        This homecity doesn´t exist in the scn, it´s only for the atmosphere. I don´t think that this is a problem in my scn, I also have some other (non-existing) homecities for units created by events. Sounds better as "none"...

                        ------------------
                        Civ2000
                        Blah

                        Comment


                        • #13
                          I might be mistaken, but I think it has to do with the fact that Barbarian units can't have hometowns. Do you have any other Barbarian units with hometowns appearing?
                          Follow the masses!
                          30,000 lemmings can't be wrong!

                          Comment


                          • #14
                            Stefan, it works with other units, AI and Barbarian. However, to make sure that this isn´t the reason for any problems, I´ll remove all these "hometowns".

                            ------------------
                            Civ2000
                            Blah

                            Comment


                            • #15
                              quote:

                              Originally posted by BeBro on 10-26-2000 02:18 PM
                              "none"...



                              Hmmm, I have the italian version ( case sensitive ) so i have to put on "None" as barbarian hometown...

                              "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
                              "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
                              "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

                              Comment

                              Working...
                              X