OK, so I was wondering if anyone has a full list of which techs are best not touched-I know some, like industrialization or the Automobile lead to graphic changes-refrigeration, railroads, and the government techs should mostly be left alone-just trying to figure out how many techs I have to play with.
Now to the idea, and I am wondering if it has been tried and what experiences have people had.
I a mulling a WW1 Europe scenerio (for a long time) and I have the idea of negative techs-especifically War Weariness and Revolution.
For example these techs would come either at a specific turns, or through the loss of certain cities. The point of these techs would be to make certain wonders and or buildings obselete - so at a certain point, bam, all these hapiness creating buildings no longer work-and them bam, corruption fighitng buildings fail, and then even bigger hit, your financial institutions begin to fail...
The point, of course, is to have the player deal with a state coming under exhaustion from the war- unhappiness growing, the treasury under attack.
I am hoping to have war weariness 1, 2, 3 and then the grand daddy, revolution.
Now to the idea, and I am wondering if it has been tried and what experiences have people had.
I a mulling a WW1 Europe scenerio (for a long time) and I have the idea of negative techs-especifically War Weariness and Revolution.
For example these techs would come either at a specific turns, or through the loss of certain cities. The point of these techs would be to make certain wonders and or buildings obselete - so at a certain point, bam, all these hapiness creating buildings no longer work-and them bam, corruption fighitng buildings fail, and then even bigger hit, your financial institutions begin to fail...
The point, of course, is to have the player deal with a state coming under exhaustion from the war- unhappiness growing, the treasury under attack.
I am hoping to have war weariness 1, 2, 3 and then the grand daddy, revolution.


Actually, I'm not 100 percent sure. The strategy guys tend to test things only for the standard game. Maybe those bonuses in the first post actually depend one those rules.txt values.

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