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What you can do with hex-editing

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  • rmsharpe
    replied
    Re: What can be done with hex-editing

    Originally posted by AGRICOLA
    In an earlier thread on this forum (Can a destroyed Wonder be hexed back to life? started by curtsibling)
    Yes, it can, and I did it for him for Vendetta 2.

    Here are the unexpectedly few things that, as far as I know, can be accomplished only by hex-editing a game or scenario file.
    Some of them can be done through cheat mode, I've gone through them below.

    1. Wonders - destroy, revive or move to another city.
    You can destroy a wonder by destroying the city (after all units in the city have been destroyed by pressing Ctrl-Shift-D) under the cheat mode. Shift-D will delete the city.

    2. Units - change number of charges on pre-charged settlers/engineers.
    I don't understand what you mean here.

    3. Terrain - add river to a terrain square.
    Yes, this must be done through a hex editor.

    4. Cities - remove food trade route
    This can be done through CivCity, a popular utility used to modify .sav and .scn files.

    5. Technology - change the number of accumulated flasks
    This can be done in cheat mode. Go to Cheat, select Edit King, choose which civilization, and select Set Research Progress.

    6. Civilizations - change diplomatic status (peace, war etc.); change reputation of a civilization
    Similar to research, you do the same thing but instead of selecting Set Research Progress, you select Edit Treaties.

    7. Global - delete or change level of global warming; change turn number or level of difficulty in mid-game; remove cheat flag
    Yes, this must also be done through a hex editor.

    Hope I covered all bases okay.

    Leave a comment:


  • AGRICOLA
    started a topic What you can do with hex-editing

    What you can do with hex-editing

    In an earlier thread on this forum (Can a destroyed Wonder be hexed back to life? started by curtsibling), Harry Tuttle voiced his opinion that

    You know, it would be really cool if someone could make a compendium of what can be hexed...
    I spent a bit of time on this and was surprised at how much can be changed by using the various cheat menus without needing to resort to hex editing.

    Here are the unexpectedly few things that, as far as I know, can be accomplished only by hex-editing a game or scenario file.

    1. Wonders - destroy, revive or move to another city.

    2. Units - change number of charges on pre-charged settlers/engineers.

    3. Terrain - add river to a terrain square.

    4. Cities - remove food trade route

    5. Technology - change the number of accumulated flasks

    6. Civilizations - change diplomatic status (peace, war etc.); change reputation of a civilization

    7. Global - delete or change level of global warming; change turn number or level of difficulty in mid-game; remove cheat flag

    Please post any corrections, additions or comments. As I'm completely unfamiliar with the specialized CIV II edit software that has been developed there may be too many items on the list.

    I'll revise the list in due time.
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