Is it impossible to have an HP over 12, or is this just the game editor being restrictive? I really need more of a range of HP.
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Hp > 12
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How many separate "ranks" of units do you have? E.G., Horsemen, Chariot, Elephant, Knight, Dragoon, Cavalry, Armor=7 ranks, and those are spread over a 2 HP difference. If you want to have an overwhelming advantage between different "generations" of unit, or something like that, 1 HP more or less between different-strength units coupled with other stat gains should do the trick. So unless you plan to have thirteen progressive advancements of the same unit type or something--and that's a LOT--you probably don't need 13 HP.
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Sorry, I didn't think HP was that important. I am looking at the difference between torpedo boats, and a Kirov or Nimitz class Ship.
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HP is important in conjunction with the other stats; if you want a unit to be superior, ADM and firepower are probably just as important. I can't think of an example where you would need a really big HP disparity except maybe if you wanted some sort of pathetically weak but durable unit that can beat off attackers but gets significantly worn down in the process. Like an armored transport or something. For the purposes of game mechanics a little HP difference goes a long way. I don't know how tough a Kirov was compared to a torpedo boat, but look at the difference between a musketeer and an archer in Vanilla civ.
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Kirovs are missile-launching battlecruisers. The last word in surface capital ships.Visit First Cultural Industries
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Chainging HP makes a big difference, though changing firepower makes an even bigger one. a unit with HP 4 and FP 2 withXA/XD will generally, if not always beat a unit with HP 3 and FP 1 and XA/XD as well.
Though really, each jump in HP equal 10 more HP, so the difference between 2 and 6 is drastic. I can hardly see a reaosn to go above 12.If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
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thank god I heard that, the Kirov and Iowa classes have firepower in the 70s
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Will all the talk of 'hitpoints that go past 12' this thread really reminds me of the classic movie This is Spinal Tap and the amplifier that goes to 11'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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HP 12 is the maximum...
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Originally posted by GoPostal
thank god I heard that, the Kirov and Iowa classes have firepower in the 70s
A unit with an attack of say 20 and an FP of 4 would utterly obliterate a unit of defense 10 and Hp 2 for example. It would not even be funny.If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
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I only played 5 turns of USA 2010, then I gave it up for 2194Days. But I don't want such high HP or firepower now that my ignorance has been revealed. Thanks.
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No need to be quite so hard on yourself. And I ignored 2010 entirely, after realizing how wonky the combat mechanics were, yeah. That, and the atmosphere was about as exciting as an old Flash Gordon episode. Which goes to show you how much the big picture matters.
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For a scenario that qualified as "Best of the Net" when Fantastic Worlds was brought out, USA 2010 doesn't seem to be that popular.
I agree though. Combat was absolutely crazy in that scenario.STDs are like pokemon... you gotta catch them ALL!!!
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