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  • Hp > 12

    Is it impossible to have an HP over 12, or is this just the game editor being restrictive? I really need more of a range of HP.
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  • #2
    I believe if you edit via the rules.txt instead of the in-game editors it's possible. But why do you need HP > 12? It'll take ages for the outcome of battles to be resolved.
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    • #3
      How many separate "ranks" of units do you have? E.G., Horsemen, Chariot, Elephant, Knight, Dragoon, Cavalry, Armor=7 ranks, and those are spread over a 2 HP difference. If you want to have an overwhelming advantage between different "generations" of unit, or something like that, 1 HP more or less between different-strength units coupled with other stat gains should do the trick. So unless you plan to have thirteen progressive advancements of the same unit type or something--and that's a LOT--you probably don't need 13 HP.
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      • #4
        Sorry, I didn't think HP was that important. I am looking at the difference between torpedo boats, and a Kirov or Nimitz class Ship.
        Calling all Designers, the SL CivGroup is open for business!

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        • #5
          HP is important in conjunction with the other stats; if you want a unit to be superior, ADM and firepower are probably just as important. I can't think of an example where you would need a really big HP disparity except maybe if you wanted some sort of pathetically weak but durable unit that can beat off attackers but gets significantly worn down in the process. Like an armored transport or something. For the purposes of game mechanics a little HP difference goes a long way. I don't know how tough a Kirov was compared to a torpedo boat, but look at the difference between a musketeer and an archer in Vanilla civ.
          1011 1100
          Pyrebound--a free online serial fantasy novel

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          • #6
            Kirovs are missile-launching battlecruisers. The last word in surface capital ships.
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            • #7
              Chainging HP makes a big difference, though changing firepower makes an even bigger one. a unit with HP 4 and FP 2 withXA/XD will generally, if not always beat a unit with HP 3 and FP 1 and XA/XD as well.

              Though really, each jump in HP equal 10 more HP, so the difference between 2 and 6 is drastic. I can hardly see a reaosn to go above 12.
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              • #8
                thank god I heard that, the Kirov and Iowa classes have firepower in the 70s
                Calling all Designers, the SL CivGroup is open for business!

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                • #9
                  Will all the talk of 'hitpoints that go past 12' this thread really reminds me of the classic movie This is Spinal Tap and the amplifier that goes to 11
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                  • #10
                    HP 12 is the maximum...
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                    • #11
                      Originally posted by GoPostal
                      thank god I heard that, the Kirov and Iowa classes have firepower in the 70s
                      I don't think you can go that high in FP, do you mean Attack power?

                      A unit with an attack of say 20 and an FP of 4 would utterly obliterate a unit of defense 10 and Hp 2 for example. It would not even be funny.
                      If you don't like reality, change it! me
                      "Oh no! I am bested!" Drake
                      "it is dangerous to be right when the government is wrong" Voltaire
                      "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                      • #12
                        There was a scenario that came with FW called USA 2010. If memory serves me right that had a few units in it with HP > 12...

                        It might be worth checking out.
                        STDs are like pokemon... you gotta catch them ALL!!!

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                        • #13
                          I only played 5 turns of USA 2010, then I gave it up for 2194Days. But I don't want such high HP or firepower now that my ignorance has been revealed. Thanks.
                          Calling all Designers, the SL CivGroup is open for business!

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                          • #14
                            No need to be quite so hard on yourself. And I ignored 2010 entirely, after realizing how wonky the combat mechanics were, yeah. That, and the atmosphere was about as exciting as an old Flash Gordon episode. Which goes to show you how much the big picture matters.
                            1011 1100
                            Pyrebound--a free online serial fantasy novel

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                            • #15
                              For a scenario that qualified as "Best of the Net" when Fantastic Worlds was brought out, USA 2010 doesn't seem to be that popular.

                              I agree though. Combat was absolutely crazy in that scenario.
                              STDs are like pokemon... you gotta catch them ALL!!!

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