These things I've mentioned before, but no-one commented.
1 - In Mamluks (when it comes to Kitboga unit) and in Heraclius, I've noticed a strange thing. These units, both very strong when it comes to the defence value and hitpoints, have to be killed by the human player if He wants to survive. Anyway, if You kill it, it often, bah, always until recently, happened that though it was killed, and an event triggered, it is in fact still there, with minimal hitpoints left; if You kill that phantom unit, the event is not repeated. I'm not sure if it was a justonce thing, I'll check it. I think it has to due with the defensive or hitpoint values of these two units.
2 - Early in my civ games, when |I was building maps, I've noticed that some starting points actually act as cities if You leave them alone for some time. By which I mean that some, I think one of them, "grew"; it had the looks of a larger city.
Also, irrigation appeared all around it - but it was not present if the map was loaded.
3 - I've discovered it while working over Komnenai I think. There's a specific, blue - grey colour, which, used in a city style, gets much more vivid if the city falls into civil disorder
4 - It is a common knowledge, but it is interesting. If You capture a city that is then destroyed by changeterrain event, a city window is opened. What interests me is why that and not another city is opened.
1 - In Mamluks (when it comes to Kitboga unit) and in Heraclius, I've noticed a strange thing. These units, both very strong when it comes to the defence value and hitpoints, have to be killed by the human player if He wants to survive. Anyway, if You kill it, it often, bah, always until recently, happened that though it was killed, and an event triggered, it is in fact still there, with minimal hitpoints left; if You kill that phantom unit, the event is not repeated. I'm not sure if it was a justonce thing, I'll check it. I think it has to due with the defensive or hitpoint values of these two units.
2 - Early in my civ games, when |I was building maps, I've noticed that some starting points actually act as cities if You leave them alone for some time. By which I mean that some, I think one of them, "grew"; it had the looks of a larger city.
Also, irrigation appeared all around it - but it was not present if the map was loaded.
3 - I've discovered it while working over Komnenai I think. There's a specific, blue - grey colour, which, used in a city style, gets much more vivid if the city falls into civil disorder
4 - It is a common knowledge, but it is interesting. If You capture a city that is then destroyed by changeterrain event, a city window is opened. What interests me is why that and not another city is opened.
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