@Smiley: I do. I need 5 city styles. 3 for the playable civs. Isometric, cultural specific. I'll PM you the other two styles as I want the other two city styles to be a surprise.
@Curt: Hi-Res! No, no, just kidding I'm thinking Favouredflight, but less medieval-ish. Since all the techs for the units will depend on what events a player uncovers they need to be representative of that event. Think of the Megaman video game. When you beat the boss on the ice level you will get the ability to use the boss' ice attack. Beat the wind boss, you get the wind attack. The units need to follow that line of thinking. I will PM you some of my ideas on what we can do.
@Curt: Hi-Res! No, no, just kidding I'm thinking Favouredflight, but less medieval-ish. Since all the techs for the units will depend on what events a player uncovers they need to be representative of that event. Think of the Megaman video game. When you beat the boss on the ice level you will get the ability to use the boss' ice attack. Beat the wind boss, you get the wind attack. The units need to follow that line of thinking. I will PM you some of my ideas on what we can do.
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