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  • #31
    Thank you. The good thing about this one is that it's relatively simple to build. Takes a load off my mind.

    I've been building a unit grid the past few days. It's coming along.

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    • #32
      Here's a happy little guy. Your friendly neighborhood traveling distillery on-the-back-of-a-big-lizard.
      Attached Files

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      • #33
        I am reminded, not entirely pleasantly, of Fear and Loathing in Las Vegas. But it does look cool.
        1011 1100
        Pyrebound--a free online serial fantasy novel

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        • #34

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          • #35
            Ok, I've got four kinds of resources to hunt for, at the moment. One you can eat, one you can drink, one you can wear, and one you can get cash money on. Should be easy enough...

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            • #36
              Okay... Almost got the great wall of china down. The fortress graphic will be a basic turret that can be used other places besides the wall.

              Looking good, just wish some other graphics would come in....

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              • #37
                Anyone want to sex these up? Maybe put a little grime on them, some cracks, etc...
                Attached Files

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                • #38
                  Here's a screenshot...
                  Attached Files

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                  • #39
                    Nice! Of course they could use some improvements, but it's a good start..
                    "Peace cannot be kept by force.
                    It can only be achieved by understanding"

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                    • #40
                      AN excellent start!

                      I'm sure this will just be brilliant soon!
                      Ankh-Morpork, we have an orangutan...
                      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                      • #41
                        Thanks guys. I just wanted to make sure all the pieces fit together before the artistic rendering began... I've already lowered the fortress and made it a two sided wall to allow better unit viewing.

                        The scenario is basically ready to be finished and tested, I just need some more unit artwork and some rules editing and its ready to go. The events aren't to complicated really. And you guys will love the map. There's plenty of fun stuff to find!

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                        • #42
                          Sorry to keep you waiting, Harry!

                          Do you still need the yeti and ship?
                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

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                          • #43
                            Yes, very much so.

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                            • #44
                              So when will we get more info about the civs and the map, or is it all a big conspiracy just to make me very curious?
                              "Peace cannot be kept by force.
                              It can only be achieved by understanding"

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                              • #45
                                Well..... Once I get some city graphics and a few units covered I can start to unveil the made-for-play civs. There will be a few others in the game, but you'll have to explore to find them. Then again, they might just find YOU.

                                I might just post a teaser for the map, with only a few areas uncovered just so you guys can see what you're up against. But until then...

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