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Why Nemoesque Graphics

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  • #16
    Hi-Res graphics are plain ugly. I think that the nemo/fairline/danny/curt/tuttle graphics series works well with the game, because...well...the original game was more nemo-y than hi-res. and they shouldn't be called "hi-res" because they aren't....they're black and brown blobs.

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    • #17
      My apologies for such a harsh condemnation. I haven't yet viewed a full scenario by Fairline, Catfish, Tuttle or a few others mentioned, just several galleries and a few scenarios such as "22-something Days of War" (forgive me for not remembering the exact scenario title). I use mostly high-res graphics myself, but would like to be refered to some good examples of scenarios using Nemo-esque graphics. If someone (especially the authors) could direct me, I might see some examples of the style I like.

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      • #18
        Dude, no-one is going to run you over for having an opinion.

        It's healthy to make your voice heard.

        Anyhoo,
        Check out the threads going back a few weeks here.
        There are some great scens on this forum section,

        Or perhaps the CDG civ2 section might have some that interest you...



        Don't forget the check out the new scens at Spanish Civ site too!

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • #19
          some ugly unrecognizable black and brown blobs.

          .
          This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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          • #20
            Hoom.

            As I said earlier:
            These units are every bit as legitimate as Nemo style.

            It's all a matter of taste.

            I like all units, in their proper context.

            I do prefer Nemo style as these are fitting for most of the standard CIV2 terrains and support graphics.

            But! (and it is significant) Due to it's graphical unity, a Hi-res scenario such as...hmmm...ZWK looks completely fab too.
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            http://totalfear.blogspot.com/

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            • #21
              Kobayashi, they are nice, but frankly, I couldn't tell your churchill from a cromwell. By accentuating proportion in Nemo style, they are easily recognisable.
              Calling all Designers, the SL CivGroup is open for business!

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              • #22
                Originally posted by Art of War the original game was more nemo-y than hi-res. and they shouldn't be called "hi-res" because they aren't....


                They are called HiRes because they were recently (*cough*oldfart*cough*) repopularized by the HiRes Modpack.

                Naturally, photo reductions long predate this. I know that a lot of the scenarios on the Rocky Mountain Civ2 Site used them and that was back in 96/97.

                The thing about cartoonish graphics is that they have improved several magnitudes since the release of the game. People have figured out gradients, shadows, proportions, etc. The problems of palette and perspective that turn me off from photo reductions are largely the same as in the past.

                Of course, photo reductions from pictures of models or paintings tend to work quite well.
                Blog | Civ2 Scenario League | leo.petr at gmail.com

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                • #23
                  the terrain below the units matters infinitely as much
                  i have seen many a scenario with dark, greyish grasslands accompanied by similar looking tanks
                  also the (in my opinion) quite unnessasary recoloring of the ocean tiles
                  but what is important is the contrast between units and terrain, and three cheers to those who get it right
                  > INSERT RANDOM COMMENT HERE<

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                  • #24
                    the terrain below the units matters infinitely as much
                    i have seen many a scenario with dark, greyish grasslands accompanied by similar looking tanks
                    also the (in my opinion) quite unnessasary recoloring of the ocean tiles
                    but what is important is the contrast between units and terrain, and three cheers to those who get it right
                    > INSERT RANDOM COMMENT HERE<

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                    • #25
                      Hi-res, when well done, can be quite cool. Many, however, are not well done and can be very inconsistent and even ugly.

                      The advantage of Nemo-style is in the consistency of perpective, if not scale. They look like you're viewing them from above, and from the same angle. And the latest generation have far surpassed the "cartoonish" look of the original Nemo units. They are very detailed - well shaded, camoflaged and riveted. First rate art!
                      Tecumseh's Village, Home of Fine Civilization Scenarios

                      www.tecumseh.150m.com

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                      • #26
                        Civ2 is inherently cartoonish, ever see water that blue in real life?

                        That said, why not turn that into a strength and make an intentionally cartoonish graphics mod?
                        Visit First Cultural Industries
                        There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                        Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                        • #27
                          Smiley!

                          I'd love to see more of your building-terrain!

                          They are one of the best mod-making graphic resources EVER!
                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

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                          • #28
                            Hi-Res isn't the only alternative to Nemo-esque art.
                            Follow the masses!
                            30,000 lemmings can't be wrong!

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                            • #29
                              And that other alternative is?

                              Don't keep us in suspense!
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                              http://totalfear.blogspot.com/

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                              • #30
                                Originally posted by curtsibling
                                And that other alternative is?

                                Don't keep us in suspense!
                                I think I can answer that one: Oobir-tastic units!

                                This one by Mr Oobir was a mutant space pig I think. My favourite by him was a mutant space toaster, or something like that. Can't find the bugger though. Are you still out there Mr Oobir?
                                Attached Files
                                http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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