Single player...mmmhhh...tell me how can I do so the AI can use the transport aircraft (paradroping naval transports), and the AI only attacks and captures the objective cities. Technically impossible
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Yes, unfortunately you would have to compromise the scenario to a certain extent to make it playable. What you could do is perhaps start the scenario with Morocco already in possession of the objectives. The human player could then be Spain who have to take back the two cities and the islands.
Use events creating units on the airbases to represent continuing reinforcements to the islands by air from Morocco (once Spain re-occupies the airports these troops will no longer be created - very realistic). In this way you can get around the fact that the computer can't use paradropping planes properly.
Finally, surround the Spanish mainland with "impassable terrain" units to prevent the computer from wasting its forces attacking the mainland.
Possible?STDs are like pokemon... you gotta catch them ALL!!!
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Originally posted by our_man
Finally, surround the Spanish mainland with "impassable terrain" units to prevent the computer from wasting its forces attacking the mainland.
I was able to limit this problem in the second version by using 'goto' events, but the problem didn't fully go away.'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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