I haven0t changed much of the graphics, and for some reason my PSP doesn't even open , but the tree extra units are: Frigate (caravel has no attack, and frigate is contemporary to it), Merchantman (disabled, idea was to use it as a sea trader, made it by adding the frigate's rigging to the galleon), torpedo bomber (plane with a sub flag, cheaper than the stealth bomber and a bit stronger, but can only attack ships, drawn by me, it's horrible i know)
then the extra units:
1= pt boat
2= Horse Archer, requires warrior code, 2A,2D,2M, costs the same as a knight, upgrades to it.
3=guided missile. stronger than cruise missile, 2 move.
4=FLAK x2 vs air, fighter flag
5=SAM launcher, same as FLAK but stronger (both are still weaker than alpine and mech. inf. respectively vs. ground units)
8= another attempt at the torpedo bomber image (disabled)
then the extra units:
1= pt boat
2= Horse Archer, requires warrior code, 2A,2D,2M, costs the same as a knight, upgrades to it.
3=guided missile. stronger than cruise missile, 2 move.
4=FLAK x2 vs air, fighter flag
5=SAM launcher, same as FLAK but stronger (both are still weaker than alpine and mech. inf. respectively vs. ground units)
8= another attempt at the torpedo bomber image (disabled)
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