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  • #16
    I haven0t changed much of the graphics, and for some reason my PSP doesn't even open , but the tree extra units are: Frigate (caravel has no attack, and frigate is contemporary to it), Merchantman (disabled, idea was to use it as a sea trader, made it by adding the frigate's rigging to the galleon), torpedo bomber (plane with a sub flag, cheaper than the stealth bomber and a bit stronger, but can only attack ships, drawn by me, it's horrible i know)

    then the extra units:

    1= pt boat
    2= Horse Archer, requires warrior code, 2A,2D,2M, costs the same as a knight, upgrades to it.
    3=guided missile. stronger than cruise missile, 2 move.
    4=FLAK x2 vs air, fighter flag
    5=SAM launcher, same as FLAK but stronger (both are still weaker than alpine and mech. inf. respectively vs. ground units)
    8= another attempt at the torpedo bomber image (disabled)
    Attached Files
    Indifference is Bliss

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    • #17
      Here's terrain1:
      (on the bottom right, you can admire my beautiful cows )
      Attached Files
      Indifference is Bliss

      Comment


      • #18
        Terrain 2. I've removed the river outlines. And at the other computer i've darkened them a bit, and made them smoother (no 90º bends...)
        Attached Files
        Indifference is Bliss

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        • #19
          And the icons. Only thing worth to mention is the darker pattern for the civ windows.
          Attached Files
          Indifference is Bliss

          Comment


          • #20
            Nice TOT conversions
            "I didn't invent these rules, I'm just going to use them against you."

            Comment


            • #21
              Originally posted by N35t0r
              Sorry for the misunderstanding, it's January of the year 1 A.D. to December of the year 2000 A.D., using one month turns (like, 12*2000 = 24000 turns )

              and let me search for my units gif...
              24,000 turns

              Holy Hemroids, Batman - that will be a game you will be able to pass down from generation to generation - heh.

              But one thing I have found is that the longer the game, the more it feels like you are passing through history.

              I'm curious, is it possible to slow down tech research in the 300/10 and more range?

              Also, Can units be priced higher than 200 shields?

              And, can Wonders be priced above the 9,000 shield range, such as 25,000 shields, etc?

              To play a 24,000 turn game, you will need to max everything out to its most expensive version.

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              • #22
                Panda:

                Why did you have to discard your Ninja unit?

                You have some nice units in your file. Sure makes a big difference in the default game, eh?

                Cheers!

                Comment


                • #23
                  N35t0r:

                  You have some great graphics.

                  In particular I see several great icons that I've never seen before.

                  I can see I'll be busy tonight

                  Comment


                  • #24
                    What i've been most time working on is the terrain...

                    As for the tech paradigm, i've set it up to 350/10 using the cheat menu. And i haven't over-priced buildings, as i havn't messed up with the rules yet.
                    Indifference is Bliss

                    Comment


                    • #25
                      The beautiful units, ripped off all you wonderful unit makers.
                      Attached Files

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                      • #26
                        Cities...
                        Attached Files

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                        • #27
                          Terrain 1...
                          Attached Files

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                          • #28
                            Terrain 2...
                            Attached Files

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                            • #29
                              Icons...
                              Attached Files

                              Comment


                              • #30
                                Originally posted by N35t0r
                                What i've been most time working on is the terrain...

                                As for the tech paradigm, i've set it up to 350/10 using the cheat menu. And i haven't over-priced buildings, as i havn't messed up with the rules yet.
                                N35t0r:

                                With a game set at 24,000 turns and tech research set at 350/10, you will definitely need to max out all prices on all units and buildings.

                                I didn't know you could set research so slow. And the longest game I set before was at 1,200 turns.

                                You will have yourself quite a game.

                                Here are my costs for city improvements and Wonders. In your case I would set the costs even higher. Also, please note that I moved capitalization to Currency and re-named it taxation. You will need something for your cities to build while you wait for advances.

                                ; City Improvements
                                ;
                                ; cost(x10), upkeep, preq
                                ;
                                @IMPROVE
                                Nothing, 1, 0, nil,
                                Palace, 20, 0, Mas,
                                Barracks, 6, 1, nil,
                                Granary, 8, 1, Pot,
                                Temple, 6, 1, Cer,
                                MarketPlace, 10, 1, Cur,
                                Library, 10, 1, Wri,
                                Courthouse, 10, 1, CoL,
                                City Walls, 10, 0, Mas,
                                Aqueduct, 10, 2, Cst,
                                Bank, 15, 3, Ban,
                                Cathedral, 15, 3, MT,
                                University, 18, 3, Uni,
                                Mass Transit, 16, 4, MP,
                                Colosseum, 13, 4, PT,
                                Factory, 25, 4, Ind,
                                Manufacturing Plant, 35, 6, Rob,
                                SDI Defense, 40, 4, Las,
                                Recycling Center, 23, 2, Rec,
                                Power Plant, 25, 4, Ref,
                                Hydro Plant, 35, 4, E2,
                                Nuclear Plant, 45, 2, NP,
                                Stock Exchange, 25, 4, Eco,
                                Sewer System, 15, 2, San,
                                Supermarket, 10, 3, Rfg,
                                Superhighways, 30, 5, Aut,
                                Research Lab, 30, 3, Cmp,
                                SAM Missile Battery, 20, 2, Roc,
                                Coastal Fortress, 15, 1, Met,
                                Solar Plant, 35, 4, Env,
                                Harbor, 10, 1, Sea,
                                Offshore Platform, 30, 3, Min,
                                Airport, 22, 3, Rad,
                                Police Station, 10, 2, Cmn,
                                Port Facility, 10, 3, Amp,
                                SS Structural, 30, 0, SFl,
                                SS Component, 40, 0, Pla,
                                SS Module, 60, 0, Sup,
                                (Taxation), 90, 0, Cur,
                                Pyramids, 30, 0, Mas,
                                Hanging Gardens, 30, 0, Pot,
                                Colossus, 25, 0, Bro,
                                Lighthouse, 25, 0, Map,
                                Great Library, 55, 0, Lit,
                                Oracle, 35, 0, Mys,
                                Great Wall, 40, 0, Mas,
                                Sun Tzu's War Academy, 60, 0, Feu,
                                King Richard's Crusade, 35, 0, Eng,
                                Marco Polo's Embassy, 45, 0, Tra,
                                Michelangelo's Chapel, 50, 0, MT,
                                Copernicus' Observatory, 50, 0, Ast,
                                Magellan's Expedition, 45, 0, Nav,
                                Shakespeare's Theatre, 35, 0, Med,
                                Leonardo's Workshop, 60, 0, Inv,
                                J. S. Bach's Cathedral, 50, 0, The,
                                Isaac Newton's College, 55, 0, ToG,
                                Adam Smith's Trading Co., 45, 0, Eco,
                                Darwin's Voyage, 45, 0, RR,
                                Statue of Liberty, 50, 0, Dem,
                                Eiffel Tower, 35, 0, SE,
                                Women's Suffrage, 70, 0, Ind,
                                Hoover Dam, 100, 0, E2,
                                Manhattan Project, 950, 0, NF,
                                United Nations, 100, 0, Cmn,
                                Apollo Program, 950, 0, SFl,
                                SETI Program, 950, 0, Cmp,
                                Cure for Cancer, 100, 0, Gen,

                                My units have been priced in a similar manner.

                                In your case, go into the Rules.txt and double the prices you see for all units. For the better units such as stealth and nukes, etc, max out the prices to 190 shields.

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