At the moment, I am doing playtests, but I just had to post this screenie!
While seraching the interior of the island, What did I find?
A gang of ancient warriors and a even a terror beam...Gah!
It's a fair bet that this archer died fairly instantly on the next turn!
While seraching the interior of the island, What did I find?
A gang of ancient warriors and a even a terror beam...Gah!
It's a fair bet that this archer died fairly instantly on the next turn!







('Poly needs a hurl smiley)

I just realised that my new version of SpriteGen could fix this too. Make this part of the shield transparent, but add a masked area under it on your unit graphics.
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