Yes it is...
Give a unit a movement rate of 171 for a movement rate of 1/3. Since a unit can always move at least one square, this unit would always move just one square per turn, even on roads.
A movement rate of 86 becomes 2/3. Such a unit would move 1 per turn, or 2 on roads.
I think those supply units for ships aren't a very good idea, by the way. I don't mind some very simple "house rules" as used in some scenarios (e.g. no building cities, no bribing units), but anything more than that will simply be way too tedious, IMHO.
But since it's mostly for SP games, anyone can really decide for himself which restrictions he wants to respect anyway.
Give a unit a movement rate of 171 for a movement rate of 1/3. Since a unit can always move at least one square, this unit would always move just one square per turn, even on roads.
A movement rate of 86 becomes 2/3. Such a unit would move 1 per turn, or 2 on roads.
I think those supply units for ships aren't a very good idea, by the way. I don't mind some very simple "house rules" as used in some scenarios (e.g. no building cities, no bribing units), but anything more than that will simply be way too tedious, IMHO.
But since it's mostly for SP games, anyone can really decide for himself which restrictions he wants to respect anyway.
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